Full notes
Full BROKEN SOUL : Boss Rush update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
BROKEN SOUL : Boss Rush changes
Hello everyone,
The first free demo for BROKEN SOUL : Boss Rush is now available on Steam.
This demo is an early chance to experience the game’s core combat and boss-focused action. If you enjoy challenging fights built around timing, dodging, and learning enemy patterns, I hope you’ll give it a try.
This project has been polished heavily over time, and this demo is an important step toward the full release. That said, there is still plenty to improve, and your feedback would be extremely valuable.
If you play the demo, I’d especially love to hear your thoughts on:
Combat feel and responsiveness
Dodge / parry timing
Boss pattern readability
Difficulty balance
Overall clarity and pacing
You can share your feedback through a Steam review or in the community discussion area.
And if you enjoy the demo, please consider adding the game to your wishlist. It helps a lot and makes a real difference for an indie developer.
Thank you for playing and supporting the project.
Source
Changelog.gg summarizes and formats this update. How we read updates.
