Full notes
Full BROKEN SOUL : Boss Rush update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
BROKEN SOUL : Boss Rush changes
I’m the solo developer of BROKEN SOUL : Boss Rush.
This game is a 2D boss rush action game focused on pattern recognition, precise dodges, guarding, and parrying. I wanted to keep the tension and depth of soulslike combat while making the flow a bit more direct and readable.
What you can expect:
Boss-focused progression
Distinct boss patterns and attack types
Dodge, guard, and parry-based combat
A battle flow built around learning and adaptation
The Steam page is now live, and I’ll keep sharing updates and gameplay here.
If the combat style looks interesting to you, please consider wishlisting the game and following its progress. Thank you for checking it out.
Source
Changelog.gg summarizes and formats this update. How we read updates.
