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Steam News19 June 20251y ago

FQA and subsequent update plan

Answer some of the most frequently asked questions about this game. Friends who want to see the follow-up plan can scroll directly to the end. FQA Q: Is this game pure love?

Full notes

Full BROKEN God Awakening update

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What changed

0 fixes0 additions6 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Store
changedA:: More than 200,000 words of text, 50 CGs (including 18 dynamic CGs), and 15 characters with standing pictures + full voice-overs in addition to the protagonist.
changedA: Actually, I did write some, but considering the rhythm and perception of the plot, I deleted some of the daily life and changed it to the current appearance (after all, it would be a bit strange to keep buying groceries, cooking, and eating in the crisis of city destruction).
changedSimilar modifications also include deleting a large number of special noun explanations, battle details, etc., all of which are trade-offs made to balance the perception as much as possible.
changedThe Fei line and Toto line will definitely be updated. The world view, character setting, and outline of the whole story were conceived when we were still working on "Café des Evils" in 20 years. The subsequent story process and framework have also been finalized in these years, but it takes time and money to slowly produce.
changedThe personal lines of the two characters are expected to be 100,000-150,000 words each. In the subsequent production, the quality and quantity of CG will be prioritized, and the total number of CGs of Fei and Totos will be equal to that of Yelong. Other projects such as voice will be abandoned for the time being.
changedPS2: Some friends may have noticed our recently released store page "Your Niu Zi", which is a single-character super short funny pure love work. In addition to the production of "Remnant God Awakening", we should also launch some similar short stories.

BROKEN God Awakening changes

changedA:: More than 200,000 words of text, 50 CGs (including 18 dynamic CGs), and 15 characters with standing pictures + full voice-overs in addition to the protagonist.
changedA: Actually, I did write some, but considering the rhythm and perception of the plot, I deleted some of the daily life and changed it to the current appearance (after all, it would be a bit strange to keep buying groceries, cooking, and eating in the crisis of city destruction).
changedSimilar modifications also include deleting a large number of special noun explanations, battle details, etc., all of which are trade-offs made to balance the perception as much as possible.
changedThe Fei line and Toto line will definitely be updated. The world view, character setting, and outline of the whole story were conceived when we were still working on "Café des Evils" in 20 years. The subsequent story process and framework have also been finalized in these years, but it takes time and money to slowly produce.
changedThe personal lines of the two characters are expected to be 100,000-150,000 words each. In the subsequent production, the quality and quantity of CG will be prioritized, and the total number of CGs of Fei and Totos will be equal to that of Yelong. Other projects such as voice will be abandoned for the time being.

Answer some of the most frequently asked questions about this game. Friends who want to see the follow-up plan can scroll directly to the end.

FQA

Q: Is this game pure love?

A: Yes

Q: Is the character that can be conquered the first love?

A: Yes

Q: Is there anything that cannot be described?

A: I dare not

Q: Why is there a censorship?

A: Fully comply with the requirements of the s station review

Q: Is the game a semi-finished product?

A:: Let me first say the conclusion. From an overall perspective, yes.

Currently, there is only the Yelong line in the game. There are also plans for the routes of the two characters Fei and Totos. These two lines are completely different from the Yelong line. The three lines together are considered a complete story.

Q: How big is the current game volume?

A:: More than 200,000 words of text, 50 CGs (including 18 dynamic CGs), and 15 characters with standing pictures + full voice-overs in addition to the protagonist.

For comparison: the highly praised game "My 1/6 Lover" released by this group contains 6 characters (personalities), the total text of the public + all character lines is 210,000 words, a total of 19 CGs, and a total of 7 standing pictures.

Q: Is your game made by AI?

A: A total of 5 special effects/transition animations were made using AI, each about 3-5 seconds, including camera zooming out, bullets falling, screen rotation and other effects. And 4 of the 20+ background music and the theme song were generated by AI.

Q: Why use AI?

A: Insufficient funds. If you want to make the same effect by hand, the cost will be several times or even dozens of times higher.

Take the theme song as an example. I asked someone to ask a metal band that can make this effect. The quote is five figures per song, which is really powerless.

However, if too many people oppose the use of AI in the future, we will consider launching a non-AI version that deletes all the above files.

Q: Why don't you write more about daily life?

A: Actually, I did write some, but considering the rhythm and perception of the plot, I deleted some of the daily life and changed it to the current appearance (after all, it would be a bit strange to keep buying groceries, cooking, and eating in the crisis of city destruction).

Similar modifications also include deleting a large number of special noun explanations, battle details, etc., all of which are trade-offs made to balance the perception as much as possible.

Q: The script is a mess/not as good as a failed online novel

A: We accept criticism and will work hard to write a better story. However, during the creation of our script, we also discussed and revised it with several senior copywriters and full-time online writers many times. At present, it is indeed the limit of what we can do.

Subsequent plans

The Fei line and Toto line will definitely be updated. The world view, character setting, and outline of the whole story were conceived when we were still working on "Café des Evils" in 20 years. The subsequent story process and framework have also been finalized in these years, but it takes time and money to slowly produce.

The personal lines of the two characters are expected to be 100,000-150,000 words each. In the subsequent production, the quality and quantity of CG will be prioritized, and the total number of CGs of Fei and Totos will be equal to that of Yelong. Other projects such as voice will be abandoned for the time being.

The specific launch time cannot be guaranteed now. The Fei line should be completed by next year at the earliest, and it will be released in the form of 6 yuan DLC at that time.

PS1: No matter which route, all the playable characters will not have ambiguous plots with characters other than the protagonist

PS2: Some friends may have noticed our recently released store page "Your Niu Zi", which is a single-character super short funny pure love work. In addition to the production of "Remnant God Awakening", we should also launch some similar short stories.

Source

Steam News / 19 June 2025

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