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Steam News20 April 20215y ago

Broken Dungeon v0.5.0.1 Update

Change log: (v0.5.0.1) Additions: - The local Adventurer's Guild has updated their guidance magic. Bleed and Frost debuff icons now pulse within the adventurer's view while afflicted by them.

Full notes

Full Broken Dungeon update

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What changed

0 fixes0 additions4 changes3 removals
  • Balance
  • Gameplay
  • Security
changedChange log: (v0.5.0.1) Additions: - The local Adventurer's Guild has updated their guidance magic. Bleed and Frost debuff icons now pulse within the adventurer's view while afflicted by them.
removedChanges: - (Bug Fix) Adjusted logic that controls the SLAMS Logo so it will no longer end too early.
changed(Bug Fix) Increased size of boss physical colliders from 0.3 to 0.5 radius to mitigate adventurer exploiting the boss' attack ranges to avoid damage by sitting inside of them.
changed(Bug Fix) Slightly increased boss attack ranges inwards to mitigate adventurer exploit of sitting inside the boss model to avoid damage.
removed(Bug Fix) Re-adjusted a broken axe asset in hallway chunk #8 so that it is no longer floating on the wall.
changed(Pre-emptive Fix) Adjusted logic that confirms which HMD is being used to fall back to HTC Vive logic as a universal default if no other HMD is detected that has unique logic within Broken Dungeon due to their architecture.
(Bug Fix) Increased size of boss physical colliders0.30.5(Bug Fix) Increased size of boss physical colliders increased, buff

Broken Dungeon changes

changedChange log: (v0.5.0.1) Additions: - The local Adventurer's Guild has updated their guidance magic. Bleed and Frost debuff icons now pulse within the adventurer's view while afflicted by them.
removedChanges: - (Bug Fix) Adjusted logic that controls the SLAMS Logo so it will no longer end too early.
changed(Bug Fix) Increased size of boss physical colliders from 0.3 to 0.5 radius to mitigate adventurer exploiting the boss' attack ranges to avoid damage by sitting inside of them.
changed(Bug Fix) Slightly increased boss attack ranges inwards to mitigate adventurer exploit of sitting inside the boss model to avoid damage.
removed(Bug Fix) Re-adjusted a broken axe asset in hallway chunk #8 so that it is no longer floating on the wall.

Change log

(v0.5.0.1)

Additions

- The local Adventurer's Guild has updated their guidance magic. Bleed and Frost debuff icons now pulse within the adventurer's view while afflicted by them.

Changes: - (Bug Fix) Adjusted logic that controls the SLAMS Logo so it will no longer end too early.

  • (Bug Fix) Increased size of boss physical colliders from 0.3 to 0.5 radius to mitigate adventurer exploiting the boss' attack ranges to avoid damage by sitting inside of them.

  • (Bug Fix) Slightly increased boss attack ranges inwards to mitigate adventurer exploit of sitting inside the boss model to avoid damage.

  • (Bug Fix) Re-adjusted a broken axe asset in hallway chunk #8 so that it is no longer floating on the wall.

  • (Pre-emptive Fix) Adjusted logic that confirms which HMD is being used to fall back to HTC Vive logic as a universal default if no other HMD is detected that has unique logic within Broken Dungeon due to their architecture.

Other: - Disabled a few debugging outputs, as they are no longer necessary.

Source

Steam News / 20 April 2021

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