What changed
0 fixes0 additions4 changes3 removals
changedChange log: (v0.5.0.1) Additions: - The local Adventurer's Guild has updated their guidance magic. Bleed and Frost debuff icons now pulse within the adventurer's view while afflicted by them.
removedChanges: - (Bug Fix) Adjusted logic that controls the SLAMS Logo so it will no longer end too early.
changed(Bug Fix) Increased size of boss physical colliders from 0.3 to 0.5 radius to mitigate adventurer exploiting the boss' attack ranges to avoid damage by sitting inside of them.
changed(Bug Fix) Slightly increased boss attack ranges inwards to mitigate adventurer exploit of sitting inside the boss model to avoid damage.
removed(Bug Fix) Re-adjusted a broken axe asset in hallway chunk #8 so that it is no longer floating on the wall.
changed(Pre-emptive Fix) Adjusted logic that confirms which HMD is being used to fall back to HTC Vive logic as a universal default if no other HMD is detected that has unique logic within Broken Dungeon due to their architecture.
(Bug Fix) Increased size of boss physical colliders0.3→0.5↑(Bug Fix) Increased size of boss physical colliders increased, buffBroken Dungeon changes
changedChange log: (v0.5.0.1) Additions: - The local Adventurer's Guild has updated their guidance magic. Bleed and Frost debuff icons now pulse within the adventurer's view while afflicted by them.
removedChanges: - (Bug Fix) Adjusted logic that controls the SLAMS Logo so it will no longer end too early.
changed(Bug Fix) Increased size of boss physical colliders from 0.3 to 0.5 radius to mitigate adventurer exploiting the boss' attack ranges to avoid damage by sitting inside of them.
changed(Bug Fix) Slightly increased boss attack ranges inwards to mitigate adventurer exploit of sitting inside the boss model to avoid damage.
removed(Bug Fix) Re-adjusted a broken axe asset in hallway chunk #8 so that it is no longer floating on the wall.
Change log
(v0.5.0.1)
Additions
- The local Adventurer's Guild has updated their guidance magic. Bleed and Frost debuff icons now pulse within the adventurer's view while afflicted by them.
Changes: - (Bug Fix) Adjusted logic that controls the SLAMS Logo so it will no longer end too early.
(Bug Fix) Increased size of boss physical colliders from 0.3 to 0.5 radius to mitigate adventurer exploiting the boss' attack ranges to avoid damage by sitting inside of them.
(Bug Fix) Slightly increased boss attack ranges inwards to mitigate adventurer exploit of sitting inside the boss model to avoid damage.
(Bug Fix) Re-adjusted a broken axe asset in hallway chunk #8 so that it is no longer floating on the wall.
(Pre-emptive Fix) Adjusted logic that confirms which HMD is being used to fall back to HTC Vive logic as a universal default if no other HMD is detected that has unique logic within Broken Dungeon due to their architecture.
Other: - Disabled a few debugging outputs, as they are no longer necessary.