What changed
2 fixes3 additions3 changes0 removals
addedChange Log: (v0.5.0) Additions: - Hell spawn architects have been hard at work. New dungeon chunks have been added to the list that procedural map generation pulls from.
fixedChanges: - (Bug Fix) Fixed logic discrepancy that caused the "Devil On Your Shoulder" to show multiple magic orbs at the same time.
fixed(Bug Fix) Corrected logic on melee weapon damage modifiers so the player doesn't lose 1 point of strength on every 3 Monstrous Muscle obtained.
changed(Bug Fix) Further adjusted monster attack logic across all monsters for better damage timing results.
added(QOL Change) Changed the challenge goal to unlock the Vampiric Bite loot. The adventurer no longer needs to heal from below 10% to full in 1 map. The new challenge is to heal 10,000 points in total.
changed(Bug Fix) Modified monster logic to stop the issue where if a monster was stun locked by player attacks, it would spin 180 degrees to re-navigate due to thinking it was stuck on terrain.
(Balance Fix) Lowered Fire Bolt's damage20→15↓(Balance Fix) Lowered Fire Bolt's damage decreased, nerfBroken Dungeon changes
addedChange Log: (v0.5.0) Additions: - Hell spawn architects have been hard at work. New dungeon chunks have been added to the list that procedural map generation pulls from.
fixedChanges: - (Bug Fix) Fixed logic discrepancy that caused the "Devil On Your Shoulder" to show multiple magic orbs at the same time.
fixed(Bug Fix) Corrected logic on melee weapon damage modifiers so the player doesn't lose 1 point of strength on every 3 Monstrous Muscle obtained.
changed(Bug Fix) Further adjusted monster attack logic across all monsters for better damage timing results.
added(QOL Change) Changed the challenge goal to unlock the Vampiric Bite loot. The adventurer no longer needs to heal from below 10% to full in 1 map. The new challenge is to heal 10,000 points in total.
This build of Broken Dungeon is a candidate for Early Access release on April 20th, 2021.
Change Log
(v0.5.0)
Additions
- Hell spawn architects have been hard at work. New dungeon chunks have been added to the list that procedural map generation pulls from.
Changes: - (Bug Fix) Fixed logic discrepancy that caused the "Devil On Your Shoulder" to show multiple magic orbs at the same time.
(Bug Fix) Corrected logic on melee weapon damage modifiers so the player doesn't lose 1 point of strength on every 3 Monstrous Muscle obtained.
(Bug Fix) Further adjusted monster attack logic across all monsters for better damage timing results.
(QOL Change) Changed the challenge goal to unlock the Vampiric Bite loot. The adventurer no longer needs to heal from below 10% to full in 1 map. The new challenge is to heal 10,000 points in total.
(Bug Fix) Modified monster logic to stop the issue where if a monster was stun locked by player attacks, it would spin 180 degrees to re-navigate due to thinking it was stuck on terrain.
(Balance Fix) Lowered Fire Bolt's damage from 20 to 15.
Other: - Added debugging functionality to the procedural level generator class to allow forcing certain layouts to generate during development.