Full notes
Full Broken Divide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Thank you to everyone who has tried the demo. A large update is now live based on testing and early feedback. Here is everything that changed:
Combat
Abilities now fire independently from auto-attacks, combat feels much more responsive
All abilities start on a short cooldown when entering a zone or boss fight
Heavy Swing now targets front row only
Battle log now has filter tabs: All, Combat, Heals, Rewards
Party View tab added to the battle HUD showing live ability cooldowns
Boss challenge button no longer conflicts with wave transitions
Skill Trees
Capstone tiers now require more investment to unlock
Quality of Life
Help button added to every major screen
Inventory slot filter tabs added
Attack speed now displays as a percentage
Skill tree tooltips no longer run off screen
Hero cycling hint moved to top bar on all screens
Bug Fixes
Fixed recruited heroes having 0 skill points
Balance
Default party starts with 4 heroes
Level cap set to 10
Auto-save now triggers on results screen
Have feedback or found a bug? Reach us at
support@threefoldinteractive.com
— we read everything.
More updates coming.
Source
Changelog.gg summarizes and formats this update. How we read updates.
