In this update3
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Full Broken Dagger update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Events
Broken Dagger changes
Today we're excited to share a brand-new trailer showcasing the new direction of Broken Dagger.
Over the past few months, we've been rethinking many core aspects of the game, and this trailer is the first look at those changes.
🎨 A Completely New Art Style
We've rebuilt the visual direction from the ground up. Our goal was to create a distinctive dark fantasy look with strong retro RPG vibes while keeping the world atmospheric and immersive.
⚔️ New Combat System
Combat has also evolved significantly. Instead of a traditional melee system, we're building a physics-driven first-person combat experience inspired by the creativity of Dark Messiah of Might and Magic and the weight and challenge of Dark Souls. Positioning, timing, and using the environment will play a major role in every fight.
🗺️ A New Direction
As the project has grown, we've decided to fully embrace what excites us the most: creating an open-world RPG inspired by classic Bethesda games.
Our focus is on:
Meaningful exploration
Player freedom
Quests with multiple solutions
Immersive world-building
Rewarding discovery
We're incredibly excited about this new direction and believe it better represents the game we want to build.
This is only the beginning, and we'll be sharing much more in the coming months.
As always, we'd love to hear your thoughts after watching the trailer. Thank you for following our journey and supporting Broken Dagger!
Source
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