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Steam News6 May 20261mo ago

Development Update & AI Clarification

We see that many players love our announcement trailer, but some are calling it “AI slop.” That’s why we want to clarify how AI is used in the project.

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Full Broken Dagger update

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What changed

0 fixes0 additions0 changes1 removal
  • Gameplay
removedNot everyone likes the 2D/3D mix, so we plan to remove 3D NPC models

We see that many players love our announcement trailer, but some are calling it “AI slop.” That’s why we want to clarify how AI is used in the project.

Here are screenshots showing the iteration process of developing the art style:

https://drive.google.com/drive/folders/1G-nhT5zo6hOJjElhKWGgh4VOTX6h9v7t

During this process, AI wasn't involved. These iterations are based on feedback that we got by showing it to a very small group of people. And only when we got positive approval from almost everyone we decided to go public.

Regarding AI usage in general: yes, we used it during early prototyping of NPC models to help optimize the pipeline, since we are a very small indie team. Environment models and textures come from various asset packs, some of which we modified.

In general, we want to create an RPG that truly gives freedom to the player. We aim to build a world that lives by its own rules, where actions have real consequences and quests can be completed in different ways.

It is a very ambitious project for us, but we want to deliver it anyway because we think the world needs more real RPGs where players can share their very own stories with each other.

We understand that the art style needs improvement, and we are actively working on it. Here’s the plan:

  • Not everyone likes the 2D/3D mix, so we plan to remove 3D NPC models

  • Environment assets don’t feel unique or cohesive with weapons and NPCs, so we will rework them

  • Overall, players want a more distinct visual identity, so we aim to create something memorable, similar to how Morrowind stands out

Source

Steam News / 6 May 2026

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