Full notes
Full BROKE PROTOCOL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Fixes
- UI and audio
- Maps
The Armor Update: Part 1
Part 1 of a larger armor/vehicle rework for Broke Protocol. I don't have much to say here. Love working on this game.
1.44 Changelog
Game Changes:
New per-seat weapon sets and view angles supported
Seat positions can now be parented under other objects like turrets
New TroopCarMG variants with mounted MG
Main battle tanks now have mounted MGs
Fixed some turret desync
Fixed some Alt-Fire issues
Fixed packet spam with flashlights/shields (thanks V-Skies)
Fixed some World Builder item previews
Added new movable gunner stance for seats
View angle limits on many vehicles improved/standardized
Fixed AI bypassing view limits
AI can now fire as passenger using guns or weapon mounts
Fixed furniture removal hack (thanks Alek)
Fixed some broken action menu buttons on furniture
Fixed Light items’ activation tied to day/night cycle (thanks V-Skies)
Updated Pathfinding library
Fixed keybind conflict with Voice and Drop (now J as in Jrop)
Minor Default/War map updates for new vehicles
Fixed broken map loading if a Place has no static objects
Remove some old test logging
API Changes
Many weapon functions now take a seatIndex parameter (player.seat)
ShMountable.GetWeaponVector() => GetWeaponForward(int seatIndex)
ShMountable.HasWeapons => HasWeaponSet(int seatIndex)
ShEntity.Ground => ShEntity.GetGround()
ShPlayer.IsMount(...) => ShPlayer.IsControlledMount(...)
New ShPlayer.ViewAngleLimit => View angle limit for mount/seat/self
New ShPlayer.CanFire()
New ShPlayer.CanAltFire()
Mod Updates
FIREARM PACK
The renowned FIREARM PACK by sensitisation just updated. That's 45 quality weapon overrides for base weapons.
Part 2 coming later!
Source
Changelog.gg summarizes and formats this update. How we read updates.
