Full notes
Full BROKE PROTOCOL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
The Ambience Update Release
I’m excited to announce that the Ambience Update is now live, bringing enhanced dynamics in lighting and weather to Broke Protocol. This update introduces a darker tone and more realistic effects, creating a richer and more immersive experience. Many of these changes are backported from another project, with more improvements on the horizon. Here are the details:
Dynamic Lighting
Servers will now feel significantly different depending on the time of day. With all platforms now using the same shading model, I can finally introduce dynamic lighting that is consistent for everyone. Nights will be much darker, with streetlights and cars illuminating the roadways. Servers can adjust light intensities using new lighting commands, ensuring maps are well-lit.
New Weather Effects
Weather is now more dynamic, featuring windswept rain and lightning effects. Enhanced particle effects and bright flashes accompany lightning strikes, which are synchronized for all players. This can be crucial for stealth gameplay. Future updates may include snow and ground slickness shaders.
UI Improvements
The UI has received major enhancements. You’ll notice a new background scene for visual appeal, and the server list is now more responsive. Servers are rendered immediately while being pinged and sorted in the background. I’ve added color-coded labels for easier readability and a new feature to highlight ‘Featured’ servers, prioritizing well-developed servers with higher rankings.
Other Updates
Version 1.43 includes numerous fixes, particularly for static mesh rendering on servers using custom map objects. This is the first release on the full Unity 6 engine build, so we encourage all modders to upgrade their projects and review the API changes below.
Here’s the full Ambience Update changelog:
v1.43 Ambience Update Changelog
Game Changes:
New rain and lightning particles
Removed floods
Dynamic lighting changes based on time of day and destruction
Darker nights with better ambient lighting
New environment commands: /MainIntensity and /AmbientIntensity
Visual weapon recoil now depends on zoom level
New main menu scene
Added custom styled display for featured servers
Optimizations on server load/join
Server Browser displays immediately while pinging in background
Minor UI improvements and color-coding
Translation updates (thanks Blueberry)
Fixed some errors with Deformable components
Minor road mesh fix
Minor World Builder UI adjustments
Fixed static object mods not spawning in-game
Some particle effect fixes
Update to latest Unity engine version and packages
API Changes See you!
-Benz
Source
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