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Steam News30 March 20251y ago

Things are in progress

Good day pirates! I don't have a time frame yet, but now that the demo has been polished, I've begun toying with some new ideas and content for the first post launch content update!

Full notes

Full Broadside Renegades update

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What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Balance
  • Maps
addedI don't have a time frame yet, but now that the demo has been polished, I've begun toying with some new ideas and content for the first post launch content update!
changedI won't spoil anything yet, but the first main focus is on cargo ships. You probably spend the most time attacking these, so it only makes sense to throw some wrinkles in your raiding. Expect more resistance (and more reward). Some of this is already in on my end and being tested.
changedSecondly, I want to squeeze in a few more POIs into the same update to increase map/run variety in general. These are still more in the planning phase, with some art done, but subject to change. I currently have art and a plan for a smaller one (like the mined cache) and some of the art and a vague idea for 2 larger ones (like the scavenger depots, something with active NPC map activity related to it). There's no hard floor or ceiling on these, just whatever I can come up with and test in a timely manner, so I don't feature creep what I have already.
addedMinimally one item is finished and in the testing phase (related to cargo content, they get a new toy, you should too). A second item is actually in and just needs some retesting, as I hadn't realized I never made an achievement to unlock it at 1.0. I may review a few other disabled items or weapons to determine if I can bring them up to quality, but they are also in the "feature creep" camp. So minimally 2 new support/yellow items should be here as well.

Broadside Renegades changes

addedI don't have a time frame yet, but now that the demo has been polished, I've begun toying with some new ideas and content for the first post launch content update!
changedI won't spoil anything yet, but the first main focus is on cargo ships. You probably spend the most time attacking these, so it only makes sense to throw some wrinkles in your raiding. Expect more resistance (and more reward). Some of this is already in on my end and being tested.
changedSecondly, I want to squeeze in a few more POIs into the same update to increase map/run variety in general. These are still more in the planning phase, with some art done, but subject to change. I currently have art and a plan for a smaller one (like the mined cache) and some of the art and a vague idea for 2 larger ones (like the scavenger depots, something with active NPC map activity related to it). There's no hard floor or ceiling on these, just whatever I can come up with and test in a timely manner, so I don't feature creep what I have already.
addedMinimally one item is finished and in the testing phase (related to cargo content, they get a new toy, you should too). A second item is actually in and just needs some retesting, as I hadn't realized I never made an achievement to unlock it at 1.0. I may review a few other disabled items or weapons to determine if I can bring them up to quality, but they are also in the "feature creep" camp. So minimally 2 new support/yellow items should be here as well.

Good day pirates!

I don't have a time frame yet, but now that the demo has been polished, I've begun toying with some new ideas and content for the first post launch content update!

I won't spoil anything yet, but the first main focus is on cargo ships. You probably spend the most time attacking these, so it only makes sense to throw some wrinkles in your raiding. Expect more resistance (and more reward). Some of this is already in on my end and being tested.

Secondly, I want to squeeze in a few more POIs into the same update to increase map/run variety in general. These are still more in the planning phase, with some art done, but subject to change. I currently have art and a plan for a smaller one (like the mined cache) and some of the art and a vague idea for 2 larger ones (like the scavenger depots, something with active NPC map activity related to it). There's no hard floor or ceiling on these, just whatever I can come up with and test in a timely manner, so I don't feature creep what I have already.

Minimally one item is finished and in the testing phase (related to cargo content, they get a new toy, you should too). A second item is actually in and just needs some retesting, as I hadn't realized I never made an achievement to unlock it at 1.0. I may review a few other disabled items or weapons to determine if I can bring them up to quality, but they are also in the "feature creep" camp. So minimally 2 new support/yellow items should be here as well.

I'll tease more as I have more in (hopefully I'm bad at marketing)

Source

Steam News / 30 March 2025

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