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Steam News15 July 20261mo ago

QoL update in the testing phase

Yarr matey's, long time no sail! Been stuck in learning and prototyping cycles for a bit now since the last update, but I've swung back around to get another important quality of life update hammered out.

Full notes

Full Broadside Renegades update

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Compatibility
changedBeen stuck in learning and prototyping cycles for a bit now since the last update, but I've swung back around to get another important quality of life update hammered out. Using some improved menu making skills, I've cooked up a proper screen to show what's unlocked and how to unlock the rest! The ship select screen will also present the locked ships unlock methods rather than question marks for it's abilities (much more useful in my opinion).
changedThe update also brings an old weapon back from the depths of the game files, and at least one weapon buff (I'll be weighing how many to tweak vs wanting to get this update out to at least beta). In addition, made some contrast tweaks to coin and fuel sprites that should make them pop a bit more on certain backgrounds.
addedAs long as my new power supply holds (computer crisis when RAM costs $800 is scary), I expect testing to be a week or two before it hits beta (probably ready now but I'm always extra cautious when interacting with save files)

Broadside Renegades changes

changedBeen stuck in learning and prototyping cycles for a bit now since the last update, but I've swung back around to get another important quality of life update hammered out. Using some improved menu making skills, I've cooked up a proper screen to show what's unlocked and how to unlock the rest! The ship select screen will also present the locked ships unlock methods rather than question marks for it's abilities (much more useful in my opinion).
changedThe update also brings an old weapon back from the depths of the game files, and at least one weapon buff (I'll be weighing how many to tweak vs wanting to get this update out to at least beta). In addition, made some contrast tweaks to coin and fuel sprites that should make them pop a bit more on certain backgrounds.
addedAs long as my new power supply holds (computer crisis when RAM costs $800 is scary), I expect testing to be a week or two before it hits beta (probably ready now but I'm always extra cautious when interacting with save files)

Yarr matey's, long time no sail!

Been stuck in learning and prototyping cycles for a bit now since the last update, but I've swung back around to get another important quality of life update hammered out. Using some improved menu making skills, I've cooked up a proper screen to show what's unlocked and how to unlock the rest! The ship select screen will also present the locked ships unlock methods rather than question marks for it's abilities (much more useful in my opinion).

The update also brings an old weapon back from the depths of the game files, and at least one weapon buff (I'll be weighing how many to tweak vs wanting to get this update out to at least beta). In addition, made some contrast tweaks to coin and fuel sprites that should make them pop a bit more on certain backgrounds.

As long as my new power supply holds (computer crisis when RAM costs $800 is scary), I expect testing to be a week or two before it hits beta (probably ready now but I'm always extra cautious when interacting with save files)

Nothing too much to report on my future projects yet but some things on the horizon taking shape!

Source

Steam News / 15 July 2026

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