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Steam News23 June 202611d ago

Update 0.5.11

This is a big one for me. I spent a lot of this update digging into performance, and it paid off: Verlet physics, inventory, chunking, and lighting all got serious speedups, so the whole game should feel a lot smoother

In this update8

Full notes

Full Bring Me Hope update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes11 additions11 changes2 removals
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedThis is a big one for me. I spent a lot of this update digging into performance, and it paid off: Verlet physics, inventory, chunking, and lighting all got serious speedups, so the whole game should feel a lot smoother now, especially with the framerate finally uncapped. Beyond that, I added a new save slots system, fresh main menu art for Act 1, 21 new items, reworked item descriptions, new cutscenes and VFX, a new trader, and a couple of new questline beats. There's also a pile of combat and balance fixes in here. Thank you so much for playing my game. I hope you enjoy it.
changedNew Features & ContentBobby (Crystal Subway quest) now gives you a cell phone and checks in with you occasionally
addedNew Features & ContentAdded a new trader, Marla
addedNew Features & ContentAdded a new Guppo questline
addedNew Features & Content21 new items (wow, that's a lot)
changedNew Features & ContentI reworked item descriptions significantly

Bring Me Hope changes

addedThis is a big one for me. I spent a lot of this update digging into performance, and it paid off: Verlet physics, inventory, chunking, and lighting all got serious speedups, so the whole game should feel a lot smoother now, especially with the framerate finally uncapped. Beyond that, I added a new save slots system, fresh main menu art for Act 1, 21 new items, reworked item descriptions, new cutscenes and VFX, a new trader, and a couple of new questline beats. There's also a pile of combat and balance fixes in here. Thank you so much for playing my game. I hope you enjoy it.
changedBobby (Crystal Subway quest) now gives you a cell phone and checks in with you occasionally
addedAdded a new trader, Marla
addedAdded a new Guppo questline
added21 new items (wow, that's a lot)

This is a big one for me. I spent a lot of this update digging into performance, and it paid off: Verlet physics, inventory, chunking, and lighting all got serious speedups, so the whole game should feel a lot smoother now, especially with the framerate finally uncapped. Beyond that, I added a new save slots system, fresh main menu art for Act 1, 21 new items, reworked item descriptions, new cutscenes and VFX, a new trader, and a couple of new questline beats. There's also a pile of combat and balance fixes in here. Thank you so much for playing my game. I hope you enjoy it.

New Features & Content

  • Bobby (Crystal Subway quest) now gives you a cell phone and checks in with you occasionally

  • Added a new trader, Marla

  • Added a new Guppo questline

  • 21 new items (wow, that's a lot)

  • I reworked item descriptions significantly

  • Gems are now dropped by enemies and can be spent at traders

  • New save slots system

  • New cutscenes

  • New main menu art for Act 1

  • Added some new character stats

Settings & Quality of Life

  • The game now runs at an uncapped framerate

  • Added a new max FPS setting to the video settings

  • Changed some default inputs and improved how input modes are detected

Visuals & VFX

  • New cellphone dialogue VFX

  • New water ripples VFX

Performance & Optimization

  • Verlet physics is now 10x faster (big optimizations here)

  • Optimized all inventory processing (70% faster)

  • Improved the chunking system (3x faster)

  • Optimized light glow and lens flare

  • Optimized various particle effects

Combat & Balance

  • Dodge chance now applies once per frame of incoming damage, rather than once per incoming attack

  • Dodges now include explosions, stuns, status effects, and more

  • Fixed broken difficulty scaling with leveling

Bug Fixes

  • Dying and respawning into a quest condition now waits for the respawn animation to finish first

  • Stopped feral betta fish from jumping outside of combat areas

  • Quitting no longer resets quests while you're still in game (you'd sometimes see characters suddenly appear around you)

  • Fixed the default UI brightness setting being -100%; it now defaults to 0% (neutral)

Cleanup

  • Removed lots of unused legacy character stats

Hotfix Additions

  • Color palette options are now barred behind a trader who only accepts speed trial tickets

  • Overhauled praesidio area

  • Fixed many cutscene animation speed issues

Source

Steam News / 23 June 2026

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