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Steam News25 May 20261mo ago

Update 0.5.0.0

Over the past few weeks, I spent a lot of time on refinement. Here's what all of this "refinement" has boiled down to.

Full notes

Full Bring Me Hope update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions5 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
addedYou can now grapple and throw enemies (tutorials have been added)
changedImproved the rimlighting effect
changedReduced lensflare opacity, now it's very subtle
addedBloom on the highest setting now has a second pass of bloom that enhances bright spots while leaving the darker spots alone
addedRemoved lots of sprites as a result of the new rimlighting shaders, huge save on memory/vram
changedPer character diffuse lighting improvements

Bring Me Hope changes

addedYou can now grapple and throw enemies (tutorials have been added)
changedImproved the rimlighting effect
changedReduced lensflare opacity, now it's very subtle
addedBloom on the highest setting now has a second pass of bloom that enhances bright spots while leaving the darker spots alone
addedRemoved lots of sprites as a result of the new rimlighting shaders, huge save on memory/vram

Over the past few weeks, I spent a lot of time on refinement.

Here's what all of this "refinement" has boiled down to.

  • You can now grapple and throw enemies (tutorials have been added)

  • Play violin along with the background music almost anywhere, even boss fights

  • Improved the rimlighting effect

  • Reduced lensflare opacity, now it's very subtle

  • Perlin Noise on bright spots of light makes lighting look more dynamic

  • Bloom on the highest setting now has a second pass of bloom that enhances bright spots while leaving the darker spots alone

  • Removed lots of sprites as a result of the new rimlighting shaders, huge save on memory/vram

  • Per character diffuse lighting improvements

  • Water edges are brighter now and give a visual to the shoreline (Really helps makes fluids more readable)

  • The Crystal Subway music got another pass and so sounds a bit better imo

  • Fixed a few quest related bugs

  • Cutscenes don't partially trigger from completing quest objectives anymore

For once I will include a few screenshots to show off some of the new visuals!

All of these new visuals are fairly subtle but definitely notable once you see it on your own screen.

Steam post imageSteam post image

Source

Steam News / 25 May 2026

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