Full notes
Full Bring Me Hope update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
Bring Me Hope changes
Over the past few weeks, I spent a lot of time on refinement.
Here's what all of this "refinement" has boiled down to.
You can now grapple and throw enemies (tutorials have been added)
Play violin along with the background music almost anywhere, even boss fights
Improved the rimlighting effect
Reduced lensflare opacity, now it's very subtle
Perlin Noise on bright spots of light makes lighting look more dynamic
Bloom on the highest setting now has a second pass of bloom that enhances bright spots while leaving the darker spots alone
Removed lots of sprites as a result of the new rimlighting shaders, huge save on memory/vram
Per character diffuse lighting improvements
Water edges are brighter now and give a visual to the shoreline (Really helps makes fluids more readable)
The Crystal Subway music got another pass and so sounds a bit better imo
Fixed a few quest related bugs
Cutscenes don't partially trigger from completing quest objectives anymore
For once I will include a few screenshots to show off some of the new visuals!
All of these new visuals are fairly subtle but definitely notable once you see it on your own screen.
Steam post imageSteam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
