Full notes
Full BrightSeeker update
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What changed
- Compatibility
- Gameplay
- Balance
- Fixes
- UI and audio
BrightSeeker changes
BRIGHTSEEKER BETA The development of BrightSeeker is slowly coming to an end and with that I would like to announce a final Beta test, which you can join by filling out this form: You will get access to the full game in exchange for sending me feedback and your thoughts on the game. Thank you so much, if you decide to participate! I'll be sending out all the beta keys at once, so don't worry if you don't get an e-mail from me right away, it may take a few days.
THE BETA IS CLOSED NOW, THANKS EVERYONE WHO PARTICIPATED!
DEMO UPDATE v0.1.0.2.
New difficulty settings:
Teleport Limiter Extensive use of the Teleport/Dash ability will cause SPARK to decrease
Mines Enemies may spawn mines where they died
Scalable Enemies Enemy health increases as the player gets stronger
Other changes:
Fixed bug where melee attack wouldn't reset if player had 0 SPARK
Added diagonal teleport for keyboard
New Player Health icon
Added option to delete save slots
Important breakable objects are targetable with controller (like enemies)
Split Voice and SFX volume
Added Gamma Settings
Hints show correct keys when they are rebinded
Source
Changelog.gg summarizes and formats this update. How we read updates.
