Full notes
Full BrightSeeker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Server
BrightSeeker changes
v0.0.1.6 changes:
Increased player movement speed, acceleration and deceleration for more responsive gameplay
Slightly increased teleport cooldown
Increased shield deflect time to 0.5s (from 0.25s)
Changed colour of the particles indicating that ranged enemy will attack to make it more readable
Health pickups won't fly towards the player if they have full health
Added new difficulty setting "Retreat Protocol" that allows ranged enemies to teleport away from player if they get too close to them
(hopefully) Fixed the bug where Gameplay settings wouldn't save across levels
"Use Isometric north" setting should work for keyboard as well
Thanks to everyone who submitted feedback on the game! I really appreciate it :) Also, HUGE thanks to everyone who wishlisted the game during the Next Fest, BrightSeeker gained over 2500 wishlists during the festival, which is so much more than what I was hoping for!
Source
Changelog.gg summarizes and formats this update. How we read updates.
