Full notes
Full BrightSeeker update
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What changed
- Server
- Fixes
- Balance
- UI and audio
- Gameplay
- Maps
BrightSeeker changes
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v0.0.0.8 Changes: Bug fixes:
Fixed bug - Trap projectiles colliding with the trap
Fixed animation bug when exiting the "staff/sword" dialogue using keyboard/gamepad shortcut instead of dialogue buttons
Fixed the "Ability Station" bug - Giving player infinite spark/health
Fixed bug - ESC menu opening when closing other UI elements
Fixed spawn location of particles when breaking boxes
Fixed bug when player gets stuck in the first combat area in the first level
Added invisible wall preventing skipping the "Pink Tree" combat sequence
New features and tweaks:
Removed the "Pink Tree" cutscene - replaced with 2D image sequence
More delay before Heavy-mech attacks/teleports
Reworked Shop UI + Added option to refill missing HP/Spark in the Shop
Several tweaks to widget navigation with gamepad
Map "God's Final Rest" updated with new models
Bushes are now breakable objects
Added tutorial when first coin is acquired
Added tutorial when first special ability is acquired
Player character is now rotated to cursor by default (can be turned off in settings)
Add "Reload from checkpoint" button to ESC menu
When playing with gamepad - targeted enemies will be highlighted before player fires projectile at them
Updated models and UI for some intractable stations
New Main menu
Added audio volume settings and option to enable/disable VSync
Added Async loading screen
F8 opens feedback form
Source
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