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Steam News17 April 20262mo ago

Field Notes Friday #3 - Dark Madness

You know that moment in co-op when someone says, “I’ll just peek over there for a second”? And everyone else answers: “Please don’t. >-<” On Brightfall, the living darkness doesn’t only twist trees and summon horrors.

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Full Brightfall update

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What changed

0 fixes1 addition7 changes1 removal
  • Maps
  • Gameplay
  • Performance
changedDark Madness enters the stageThink of Dark Madness as a slow pressure on your skull. At first it is subtle - a hesitation that was not there a second ago, a wrong thought, the feeling that something moved behind you even though nobody else saw it.
changedDark Madness enters the stageThen you start to hear cries in the darkness and know things are getting serious.
changedDark Madness enters the stageMechanically, Dark Madness builds up the longer you stay in the darkness. It isn’t there to punish your curiosity, rather to make your choices matter:
changedDark Madness enters the stageDo you push deeper for loot, resources, that one “we’re totally fine” detour… …or do you turn back while you still recognize your own name?
changedDark Madness enters the stageBecause once Dark Madness reaches its limit, Brightfall stops asking .
changedDark Madness enters the stageYour character starts to transform into a Shyde.

You know that moment in co-op when someone says, “I’ll just peek over there for a second”?

And everyone else answers: “Please don’t. >-<”

On Brightfall, the living darkness doesn’t only twist trees and summon horrors. It works on everything that stays inside it long enough…

That includes you.

Today’s Field Notes Friday is about Dark Madness: what it is, how it builds up, and why the scariest part is not what it does to you.

It is what it makes your friends do.

Not all light was created equal

Let’s clear one thing up early, because this mechanic lives and dies by it.

A normal torch - the kind you could make in your own house, if your weekend plans were particularly strange - is mostly mental comfort. It gives you a little bubble of “I can see, therefore I can pretend I’m fine.” Then it dies, quickly.

Brightfall’s darkness is not natural, and on the island, simple light stops being enough. The stronger your light source, the more it can push back the darkness and slow down what it does to your mind.

The source of this special light is the crystal in the middle of the base, busy keeping the darkness away from your safe heaven.

It runs on special energy.

And the thing about energy is simple: it is finite. Every minute you spend out there is a choice you will pay for later.

Steam post image ^Situation you wish to avoid.

Dark Madness enters the stage

Think of Dark Madness as a slow pressure on your skull. At first it is subtle - a hesitation that was not there a second ago, a wrong thought, the feeling that something moved behind you even though nobody else saw it.

Then you start to hear cries in the darkness and know things are getting serious.

Mechanically, Dark Madness builds up the longer you stay in the darkness. It isn’t there to punish your curiosity, rather to make your choices matter:

Do you push deeper for loot, resources, that one “we’re totally fine” detour… …or do you turn back while you still recognize your own name?

Because once Dark Madness reaches its limit, Brightfall stops asking.

Your character starts to transform into a Shyde.

You do get a warning

If one of your teammates is getting close to the edge, the game signals it to the rest of the group.

They have a limited time to pull you back. To do so, they have to flood the Shyde with strong enough light and hold it there long enough to reverse the process. But it costs precious energy, the same kind of energy you rely on to keep your safe light burning and to keep going on future expeditions.

So the game asks them a very simple question:

  • Are we going to save them?

Worst case scenario

If the team fails - or decides they simply cannot afford the rescue - your character fully turns into a Shyde and attacks the rest of the party. Meanwhile, your soul is dragged back to the base, where you are reborn.

The problem is that the Shyde stays behind. And even if it is no longer really a person, it still remembers being left there. And being very, very annoyed. That has made it very protective of your tombstone. It will attack anyone who tries to recover your gear or looks at them in a wrong way.

TLDR

Stay too long outside safe light and Dark Madness builds up. Hit the breaking point and you start turning into a Shyde.

And yes, Brightfall lets your friends save you. It also lets them decide whether you are worth the energy.

Small update from Toruń

First of all, spring has finally arrived and it’s beautiful!

Steam post imageSecond, we are deep in production right now and spending a lot of time turning systems from “sounds good on paper” into “oh no, this is happening” moments in actual gameplay. Usually going through “a new and interesting crash!” phase.

There is still a lot of work ahead of us, but yes - we are getting really close to showing more.

We hope to share more gameplay soon.

Maybe, if the Celtic Gods will be in a good mood, in a playable form. So follow our Steam page to not miss it.

Have a lovely weekend,

~ Dark Point Games Team

Source

Steam News / 17 April 2026

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