HomeGamesUpdatesPricingMethodology
Steam News30 June 20263d ago

Overload Update: New Visual Polish, HUD Improvements & Weapon Effects

This update focuses on improving the overall feel of the game, especially the visual presentation, Overload gameplay, HUD clarity, and moment-to-moment combat feedback.

In this update2

Full notes

Full BREAKPOINT: Viper Squad update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions9 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
  • Balance
changedThis update focuses on improving the overall feel of the game, especially the visual presentation, Overload gameplay, HUD clarity, and moment-to-moment combat feedback. The game is starting to look a lot closer to the direction I always wanted for it, instead of looking like Unity and pain had a child.
changedWhat’s newImproved Visual Direction
addedWhat’s newThe game now has a more cinematic sci-fi look, with stronger lighting, deeper shadows, better contrast, improved color grading, and a more polished atmosphere across the maps.
changedWhat’s newOverload Mode Improvements
addedWhat’s newOverload has received more work to make matches feel more intense and readable. The mode now has clearer feedback when the Overload state is active, including better HUD warnings and stronger visual effects around the weapon.
changedWhat’s newUpdated HUD Feedback

BREAKPOINT: Viper Squad changes

changedThis update focuses on improving the overall feel of the game, especially the visual presentation, Overload gameplay, HUD clarity, and moment-to-moment combat feedback. The game is starting to look a lot closer to the direction I always wanted for it, instead of looking like Unity and pain had a child.
changedImproved Visual Direction
addedThe game now has a more cinematic sci-fi look, with stronger lighting, deeper shadows, better contrast, improved color grading, and a more polished atmosphere across the maps.
changedOverload Mode Improvements
addedOverload has received more work to make matches feel more intense and readable. The mode now has clearer feedback when the Overload state is active, including better HUD warnings and stronger visual effects around the weapon.

This update focuses on improving the overall feel of the game, especially the visual presentation, Overload gameplay, HUD clarity, and moment-to-moment combat feedback. The game is starting to look a lot closer to the direction I always wanted for it, instead of looking like Unity and pain had a child.

What’s new

Improved Visual Direction

The game now has a more cinematic sci-fi look, with stronger lighting, deeper shadows, better contrast, improved color grading, and a more polished atmosphere across the maps.

Overload Mode Improvements

Overload has received more work to make matches feel more intense and readable. The mode now has clearer feedback when the Overload state is active, including better HUD warnings and stronger visual effects around the weapon.

Updated HUD Feedback

The HUD has been improved to make important information easier to read during combat, including objective status, squad information, ammo, abilities, and Overload progress.

Weapon Energy Effects

Weapons now have improved visual feedback during Overload, with stronger energy effects and a more aggressive sci-fi feel.

Lighting and Atmosphere Pass

Several scenes have been adjusted with better lighting balance, less flat exposure, stronger mood, and more contrast between warm industrial lights and cold sci-fi tones.

General Polish

This update also includes small fixes, tweaks, and improvements across gameplay systems, UI, and presentation.

What’s next

I’ll keep improving the game step by step, with more work planned for game modes, maps, visuals, weapon feedback, balancing, and overall polish.

Thank you to everyone playing, testing, and giving feedback. Every update brings the game closer to the version I want it to become.

See you in the arena.

Source

Steam News / 30 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.