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Steam News23 November 20232y ago

1 Week to Release - Upcoming Content Sneak Peek #2

It's only one week left until Breakout Survivors' release, so it's time for another sneak peek at the content from the full version of the game.

In this update5

Full notes

Full Breaking Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions8 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
addedReworked Variants System & Collection Menu OverhaulThe Variants system for Balls & Artifacts got fully reworked into a more flexible. Rather than having to select a variant before a run, all 'variants' are now available at once in runs (unless manually disabled). It's only once you pick a Ball or Artifact that any incompatible item gets removed from the pools of upgrades/artifacts. This makes for a more flexible system as certain balls/artifacts can be incompatible with any number of upgrades. Ie. the Health to Shield Artifact (see below) is not only incompatible with the Health Drops artifact but also the Heal late-game recurring upgrade.
addedReworked Variants System & Collection Menu OverhaulThe Collection Menu also had a slight overhaul to match the new system and making it clear what is incompatible with a ball/artifact.
changedDuplicate Ball ArtifactThe Duplicate Ball Artifact allows you to have the same ball twice within your build by replacing a normal ball by one of your upgraded balls.
changedBigger Hearts ArtifactBigger Hearts Artifact works kinda as a multiplier to your Max Health as you can increase the amount of Health Points of your Hearts.
changedBigger Hearts ArtifactSynergies : Health Drops artifact, Heal (late game recurring upgrade)
changedBigger Hearts ArtifactVarious tooltips were reworked to be clear that they were working with Hearts.

Breaking Survivors changes

addedThe Variants system for Balls & Artifacts got fully reworked into a more flexible. Rather than having to select a variant before a run, all 'variants' are now available at once in runs (unless manually disabled). It's only once you pick a Ball or Artifact that any incompatible item gets removed from the pools of upgrades/artifacts. This makes for a more flexible system as certain balls/artifacts can be incompatible with any number of upgrades. Ie. the Health to Shield Artifact (see below) is not only incompatible with the Health Drops artifact but also the Heal late-game recurring upgrade.
addedThe Collection Menu also had a slight overhaul to match the new system and making it clear what is incompatible with a ball/artifact.
changedThe Duplicate Ball Artifact allows you to have the same ball twice within your build by replacing a normal ball by one of your upgraded balls.
changedBigger Hearts Artifact works kinda as a multiplier to your Max Health as you can increase the amount of Health Points of your Hearts.
changedSynergies : Health Drops artifact, Heal (late game recurring upgrade)

It's only one week left until Breakout Survivors' release, so it's time for another sneak peek at the content from the full version of the game.

Reworked Variants System & Collection Menu Overhaul

The Variants system for Balls & Artifacts got fully reworked into a more flexible. Rather than having to select a variant before a run, all 'variants' are now available at once in runs (unless manually disabled). It's only once you pick a Ball or Artifact that any incompatible item gets removed from the pools of upgrades/artifacts. This makes for a more flexible system as certain balls/artifacts can be incompatible with any number of upgrades. Ie. the Health to Shield Artifact (see below) is not only incompatible with the Health Drops artifact but also the Heal late-game recurring upgrade.

What used to be 'variants' within a same ball/artifact set are incompatible with each other.

The Collection Menu also had a slight overhaul to match the new system and making it clear what is incompatible with a ball/artifact.

Chaotic Random Ball

A variation of the Random Ball that changes type every time it bounces on anything, hence it being rather chaotic.

Incompatible with Random Ball & Light Random Ball.

Duplicate Ball Artifact

The Duplicate Ball Artifact allows you to have the same ball twice within your build by replacing a normal ball by one of your upgraded balls.

This opens up a lot of possibilities build-wise as it allows to make builds heavily focused on a single ball type.

Duplicate Ball artifact can't show up if the conditions for it to work aren't met. You need to have at least one special ball & one normal ball in your build for it to show.

Bigger Hearts Artifact

Bigger Hearts Artifact works kinda as a multiplier to your Max Health as you can increase the amount of Health Points of your Hearts.

Synergies : Health Drops artifact, Heal (late game recurring upgrade)

Various tooltips were reworked to be clear that they were working with Hearts.

Health To Shield Artifact

Health to Shield caps your current health points to 1 but gives you a % of your Max Health into Shield.

It can provide a big amount of Shield, making it perfect to get easier Perfect Clears (as you only need not to lose life for them). However if your shield depletes, you're pretty much done with only 1 hp. That makes it a risky but high reward artifact.

Synergies : Shield artifact & Bigger Hearts artifact for Shield-heavy builds. Shield Refills late game recurring upgrades.

Incompatible with Health Drops artifact as well as Heal late game recurring upgrade.

Source

Steam News / 23 November 2023

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