Full notes
Full Breakbox update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Fixes
- Balance
- Events
Breakbox changes
This patch focuses on destruction improvements, match pacing, UI clarity, and nuke system stability.
💥 Destruction Overhaul
Reworked most destructible objects across the map
Objects now properly break, fling, and clean up on death
Improved physics reactions and debris behavior
Fixed several objects that previously would not break or remove correctly
⏱ Match Pacing Update
Increased overall match duration
Adjusted chaos gain from events
Improved event-to-chaos progression for better run flow
🎯 Event & Objective Improvements
Updated Event HUD behavior
Improved waypoint and objective marker switching
Fixed event marker positioning issues
Improved clarity for active objectives
☢ Nuke System Improvements
Hardened full nuke sequence for stability
Improved pre-countdown behavior
Fixed cluster sound events not firing
Improved overlay and countdown reliability
Added new countdown audio feedback
🚨 Out of Bounds Improvements
Fixed timer freeze issues
Improved alert overlay stability
Added audio tick feedback for countdown
Improved enter/exit behavior and pause handling
🎵 Audio Pass
Added alert countdown tick audio
Improved nuke sequence audio behavior
General feedback polish across systems
🛠 Misc Fixes
Fixed level-up icon UI issue
Improved combo display behavior
Multiple stability fixes and cleanup improvements
Thank you for trying the demo. There will be more meaningful updates coming out, try it out and check in. The demo will remain live for the time being!
Source
Changelog.gg summarizes and formats this update. How we read updates.
