In this update6
Full notes
Full Breakbox update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Events
- Performance
Breakbox changes
BREAKBOX Demo 0.2a is live!
This update is a big one — missiles are in, world events are expanded, and enemy navigation got a serious overhaul so hordes behave way better around terrain and buildings.
🚀 New: Missiles
Added missile drop-in with impact + explosions
Improved explosion triggering
🌍 New: World Events
Multiple new event types across the map
Improved event waypoints + objective UI
Better pacing while traveling between encounters
🧠 AI / Navigation Improvements
Major updates to enemy pathing and movement
Enemies now respect buildings and obstacles much better
Reduced weird wall-phasing and off-mesh wandering
Performance improvements during high-chaos moments
⚙️ Fixes & Quality
Stability improvements
Streaming + loading fixes
General bug cleanup across systems
Known stuff (still cooking)
Extreme crowd edge cases can still happen (being actively tuned)
More polish coming to events + chaos flow in upcoming patches
If you try the update, I’d love feedback on:
Missile feel (timing / explosion radius)
Event clarity (does the UI tell you where & why?)
Horde behavior and navigation around buildings
Thanks for playing — more chaos coming fast. 🐱💥
Source
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