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Steam News28 June 20261mo ago

Version Update: Broken Axle Gear

New Boss "Rotor Wing Carving": A new first-stage boss inspired by slot machines Each time it receives a Balance Break attack, a prize wheel is activated Prize wheel outcomes include obtaining supplies, missile attacks,

Full notes

Full 突破重围(Break Siege) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes9 additions10 changes3 removals
  • Maps
  • Balance
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
addedNew Boss "Rotor Wing Carving": A new first-stage boss inspired by slot machines
changedEach time it receives a Balance Break attack, a prize wheel is activated
removedWhen the first phase's body is destroyed, it no longer triggers saw blade attacks. Instead, before each reshuffle, after playing a certain number of cards, each card played triggers a saw blade once
removedThe original card-play penalty that reduced draw count has been removed
changedThe World Serpent Carving's saw blades deal 1 less damage on higher difficulties
changedThe interval between the World Serpent Carving's cable winch attacks has been increased

突破重围(Break Siege) changes

addedNew Boss "Rotor Wing Carving": A new first-stage boss inspired by slot machines
changedEach time it receives a Balance Break attack, a prize wheel is activated
removedWhen the first phase's body is destroyed, it no longer triggers saw blade attacks. Instead, before each reshuffle, after playing a certain number of cards, each card played triggers a saw blade once
removedThe original card-play penalty that reduced draw count has been removed
changedThe World Serpent Carving's saw blades deal 1 less damage on higher difficulties

New Boss "Rotor Wing Carving": A new first-stage boss inspired by slot machines

  1. Each time it receives a Balance Break attack, a prize wheel is activated

  2. Prize wheel outcomes include obtaining supplies, missile attacks, deck interference, and other effects

"World Serpent Carving" Mechanic Rework

  1. When the first phase's body is destroyed, it no longer triggers saw blade attacks. Instead, before each reshuffle, after playing a certain number of cards, each card played triggers a saw blade once

  2. The original card-play penalty that reduced draw count has been removed

  3. The special mechanics from the first phase are retained into the second phase

  4. The second phase's shield now gains a reflection effect

  5. The World Serpent Carving's saw blades deal 1 less damage on higher difficulties

  6. The interval between the World Serpent Carving's cable winch attacks has been increased

New Main Cannon Enhancement System

  1. Each train gains 26+ upgrade enhancements

  2. Main cannon experience is gained after each battle; when experience is full, enhancement points can be obtained to activate upgrades

  3. The enhancement layout is randomly generated for each game session

  4. A new honor option in New Game adds the choice to obtain enhancement points

Bug Fixes & Optimizations

  • Dual-Wield Cowboy effect changed: "Main cannon fires a dual shot every third attack" → "When the 5th Attack card is played, that card's effect triggers twice"

  • Fixed interface switching error in the Railway Maintenance screen

  • Removed minimap range indicator for Imperial Watchtowers

  • Changed default core to the core selected in the previous game

  • Added DPS statistics for the main cannon

  • Reworked the Broken Core event: after obtaining a Broken Core, a special stronghold "Jade Sea Stronghold" will now appear in the second stage

  • Added retro filter effect, with a toggle switch in the settings panel

  • Fixed display error with trains at the Transfer Station

  • Fixed issue where the deck interface did not refresh in real time when obtaining cards from opening cargo crates

  • Revised notification text when cargo is overweight

  • When train enhancement slots are full, new enhancements can now replace existing ones

  • Increased damage of the Color of the Stars

  • Increased area of effect for the Gold-Touch enhancement

  • The train enhancement in New Game's Honor Points system now starts at +1 level by default

  • Fixed issue where armed lock would fail if an Elite enemy was Balance Broken upon spawning

  • Added sorting functionality to the deck list view

  • Planet stronghold info now displays how many turns remain before being blocked by Imperial forces

  • Fixed a display bug with previously explored surrounding strongholds caused by pursuit battles during exploration

  • Fixed a bug caused by residual combat UI elements remaining after battle

Source

Steam News / 28 June 2026

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