Full notes
Full 突破重围(Break Siege) update
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What changed
- Maps
- Balance
- Gameplay
- Performance
- UI and audio
- Fixes
突破重围(Break Siege) changes
New Boss "Rotor Wing Carving": A new first-stage boss inspired by slot machines
Each time it receives a Balance Break attack, a prize wheel is activated
Prize wheel outcomes include obtaining supplies, missile attacks, deck interference, and other effects
"World Serpent Carving" Mechanic Rework
When the first phase's body is destroyed, it no longer triggers saw blade attacks. Instead, before each reshuffle, after playing a certain number of cards, each card played triggers a saw blade once
The original card-play penalty that reduced draw count has been removed
The special mechanics from the first phase are retained into the second phase
The second phase's shield now gains a reflection effect
The World Serpent Carving's saw blades deal 1 less damage on higher difficulties
The interval between the World Serpent Carving's cable winch attacks has been increased
New Main Cannon Enhancement System
Each train gains 26+ upgrade enhancements
Main cannon experience is gained after each battle; when experience is full, enhancement points can be obtained to activate upgrades
The enhancement layout is randomly generated for each game session
A new honor option in New Game adds the choice to obtain enhancement points
Bug Fixes & Optimizations
Dual-Wield Cowboy effect changed: "Main cannon fires a dual shot every third attack" → "When the 5th Attack card is played, that card's effect triggers twice"
Fixed interface switching error in the Railway Maintenance screen
Removed minimap range indicator for Imperial Watchtowers
Changed default core to the core selected in the previous game
Added DPS statistics for the main cannon
Reworked the Broken Core event: after obtaining a Broken Core, a special stronghold "Jade Sea Stronghold" will now appear in the second stage
Added retro filter effect, with a toggle switch in the settings panel
Fixed display error with trains at the Transfer Station
Fixed issue where the deck interface did not refresh in real time when obtaining cards from opening cargo crates
Revised notification text when cargo is overweight
When train enhancement slots are full, new enhancements can now replace existing ones
Increased damage of the Color of the Stars
Increased area of effect for the Gold-Touch enhancement
The train enhancement in New Game's Honor Points system now starts at +1 level by default
Fixed issue where armed lock would fail if an Elite enemy was Balance Broken upon spawning
Added sorting functionality to the deck list view
Planet stronghold info now displays how many turns remain before being blocked by Imperial forces
Fixed a display bug with previously explored surrounding strongholds caused by pursuit battles during exploration
Fixed a bug caused by residual combat UI elements remaining after battle
Source
Changelog.gg summarizes and formats this update. How we read updates.
