BREAK ARTS III
Steam News 21 January 20264mo ago

Major Update: Introducing New Features & Changes - Part 1

Hello Break Artists! This is indie developer MercuryStudio. We are hard at work on BREAK ARTS III's major 1.1.0 Update. *Still under development. However, to keep BREAK ARTS III going, we have had to take on other work,…

Update log

Full BREAK ARTS III update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Break Artists! This is indie developer MercuryStudio. We are hard at work on BREAK ARTS III's major 1.1.0 Update.

Extracted changes

2 fixes1 addition7 changes0 removals
  • UI and audio
  • Balance
changedIn this first installment, we're taking another look at the in-match UI!
changedMatch UI RevampFirst of all, we have revamped the in-match UI. We have heard some feedback that visibility was poor, information was spread out all over, and the player unit info UI would move during matches—which actually made it harder to see.
changedMatch UI RevampAlong with changes to the combat system, we have implemented the following adjustments to address these issues as well.
addedMatch UI Revamp[Left: Old UI] [Right: New UI]
changedMatch UI RevampWe reconsidered what information is important during matches and made the following improvements:
changedMatch UI RevampIntegrated surrounding information into the minimap, while keeping the focus solely on the locked-on target

*Still under development.

However, to keep BREAK ARTS III going, we have had to take on other work, which takes time away from development. We are still progressing, but delivery is expected to take some time. We are sorry to keep everybody waiting! So, while we wait for the update to be ready, we'll be sharing a series of articles detailing the upcoming major improvements.

In this first installment, we're taking another look at the in-match UI!

Match UI Revamp

First of all, we have revamped the in-match UI. We have heard some feedback that visibility was poor, information was spread out all over, and the player unit info UI would move during matches—which actually made it harder to see.

Along with changes to the combat system, we have implemented the following adjustments to address these issues as well.

[Left: Old UI] [Right: New UI]

We reconsidered what information is important during matches and made the following improvements:

  • Integrated surrounding information into the minimap, while keeping the focus solely on the locked-on target

  • Displayed the target’s rank and status on the lock-on marker

  • Fixed the position of player unit info and adjusted the display balance

We hope these changes lead to a better play experience for everyone!

Additionally, in Diorama Mode's dedicated machine designer, you should be able to use parts that are normally locked, but a bug is currently preventing locked parts from appearing. We sincerely apologize for the inconvenience. This will be fixed in the next update, so thank you for your patience.

Regarding the Mech Customization Contest Prizes

The prizes for the 2025 Mech Customization Contest are being awarded.

For participants who submitted their entries via Steam, a friend request has been sent from the "PLAYISM_SS" account. Please accept the request.

If you have accidentally blocked that account, please unblock it by the end of February.

PLAYISM

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Source

Steam News / 21 January 2026

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