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Steam News20 June 20242y ago

Break V1.5 Released!

It's been a long time coming! This version adds trophies, fixes a ton of bugs, adds mouse sensitivity, and probably a bunch of other stuff I've forgotten.

Full notes

Full Break update

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
  • Performance
addedIt's been a long time coming! This version adds trophies, fixes a ton of bugs, adds mouse sensitivity, and probably a bunch of other stuff I've forgotten. It also includes a small extra set of levels from the development of Break that didn't make it into the final game. I call this extra set of levels "BSides." These are just for fun, they're a little hard since they're early development versions of some levels, but I hope you enjoy them anyway.
changedI rebalanced the enemies and weapons mainly reducing the random range of enemy damage, and increasing the damage and speed of some weapons in response to player feedback. The random range of enemy damage is about 40% smaller than it was before. I basically just reduced max damage and increased minimum damage, so the overall feel should be roughly the same. Likewise, the damage of some weapons has been increased in response to player feedback. I spent a long time trying to find a good rebalance, so hopefully this one is good.
changedThis version includes a ton of bug fixes including some related to shaders and rendering. I haven't been able to test these on an AMD Radeon card yet (because I don't own one), only on NVidia. According to the recent Steam surveys, about 75% of players use NVidia, so hopefully this will work fine. Eventually I'd like to test it on AMD and Intel chipsets, but I'd need to buy them first. Anyway, should work fine on NVidia, hopefully it also works right on AMD and Intel, but the fallback shaders and fallback rendering should work correctly if not.

It's been a long time coming! This version adds trophies, fixes a ton of bugs, adds mouse sensitivity, and probably a bunch of other stuff I've forgotten. It also includes a small extra set of levels from the development of Break that didn't make it into the final game. I call this extra set of levels "BSides." These are just for fun, they're a little hard since they're early development versions of some levels, but I hope you enjoy them anyway.

This version includes trophies (as soon as I set the trophies to live, which should happen momentarily). There are about 50 trophies, roughly evenly divided between level completion trophies and other fun types of trophies. I haven't been able to test the trophies as extensively as I'd like due to weird technical reasons, so they may still have a bug or two. Let me know if you find any.

I rebalanced the enemies and weapons mainly reducing the random range of enemy damage, and increasing the damage and speed of some weapons in response to player feedback. The random range of enemy damage is about 40% smaller than it was before. I basically just reduced max damage and increased minimum damage, so the overall feel should be roughly the same. Likewise, the damage of some weapons has been increased in response to player feedback. I spent a long time trying to find a good rebalance, so hopefully this one is good.

This version includes a ton of bug fixes including some related to shaders and rendering. I haven't been able to test these on an AMD Radeon card yet (because I don't own one), only on NVidia. According to the recent Steam surveys, about 75% of players use NVidia, so hopefully this will work fine. Eventually I'd like to test it on AMD and Intel chipsets, but I'd need to buy them first. Anyway, should work fine on NVidia, hopefully it also works right on AMD and Intel, but the fallback shaders and fallback rendering should work correctly if not.

I'm pretty much the only one testing this, so I apologize if there are any bugs. Let me know if you run across any. I've probably forgotten some other stuff, but go ahead and check this version out and let me know what you think!

Thanks for playing, and for all your support and kind words over the years.

Source

Steam News / 20 June 2024

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