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- Break
Break V1.5 Released!
It's been a long time coming! This version adds trophies, fixes a ton of bugs, adds mouse sensitivity, and probably a bunch of other stuff I've forgotten. It also includes a small extra set of levels from the developmen…
Announcement2 changesGameplayBalance - Break
New Patch! Level fixes, and things to look forward to!
Fixed a bug with a monster closet on Circle where the monster closet wasn't opening! Huge thanks to Allan who emailed me about this bug! I also updated some levels with better "labeling" of doors that require keys. Prev…
Announcement4 changesFixGameplay - Break
Patch: Title demo desync fixed.
The title demos were desynced as a result of a recent patch addressing hitscan enemies. Hitscan enemies were not dealing damage as they should, which I recently fixed and patched. In the process though, the title demos…
Announcement1 changeFixBalance - Break
New patch: difficulty reverted back to original, some bug fixes.
I decided to revert difficulty back to what it was before I started tinkering with it. I don't feel like the changes I made were good. Later on, I might take another stab at it, but for now I'll just accept that the gam…
Announcement3 changesFixMaps - Break
Critical emergency patch.
This patches a game breaking bug in Sandcastle. If you have a save already, you'll need to skip that level using the cheat idlev 20. If you start a new game after this patch, you should be fine. I'm really sorry about t…
Announcement1 changeGameplay - Break
Patch 4: Added some health and ammo back.
Balancing is hard. I took ammo and health away, and that made it too difficult. Now I've added some back, and it's probably too easy again. This is going to take some more time to get just right. But it's probably bette…
Announcement2 changesBalance - Break
Patch 3: Difficulty changes, it's probably too hard now. Also bug fixes.
I fixed a bunch of important bugs in this patch, and made secrets easier to find. I also removed a bunch of ammo and health because the game was too easy. In the process, I probably made it too hard. I'm going to rebala…
Announcement1 changeFixBalance - Break
Patch 2, with feeling this time.
Now with 100% more optional crosshair and secret doors where they're supposed to be on map 4. Also improved saving and loading a little. As always, let me know if you find any bugs!
Announcement1 changeMaps - Break
Emergency patch for saving and loading.
Day one emergency patch lol. Thanks to Lancer-X for starting the ball rolling. Essentially loading was not working right because of a file parsing error where a line ending was not properly eaten by the parser. Also you…
Announcement - Break
Break is out now!
Although the official release time was supposed to be midnight, I realized today that I'd be asleep at midnight, so I decided to release it now before going to bed. If you encounter any bugs or problems, post about it o…
Announcement

