Full notes
Full Breadbulls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Compatibility
- Gameplay
-fixed bug that was making bubble detection and hidden gem companies not be detected properly (oops)
-fixed bug that was making total outstanding shares for a company change at certain company threshholds, this will unfortunately mess up legacy saves by changing stock prices dramatically for every company, I could add legacy protection to avoid this but that would take up more time and considering this is still prerelease I think it's fine, I wouldn't do this if the game was actually live. (this took forever to fix so thats why i havent updated in a bit)
-Reworked bond system, it now has set times each year to do bond rate shifts, alligned with the real world federal open market comittee standard meeting times I found online. I also adjusted how the calculated bond rate is done to hopefully be more realistic.
-removed all placeholder emojis, i will be adding my own art instead over time where i think it's important.
-renamed jobs tab to career
-adjusted some company growth/shrink rate so it shouldnt be as unrealistically dramatic year to year while still allowing for big dips/climbs
-Fixed various tax bugs, this took a while but all sources of income should be taxed correctly
Next:
-Adding more companies
-Art overhaul, up to now I've been mainly focused on mechanics but now I'm at the point where presentation needs to be enhanced, any suggestions or feedback are welcome
I'm getting pretty close to a final release here, hope it goes well :)
Source
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