Full notes
Full Breadbulls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
-made short tab in stock trading panel non scrollable, so you can see it all without having to scroll
-fixed bug that doubled a old daily expenses that i forgot to remove, oops!
-changed number formatting in stats widget
-reworked raise system, now simply does 2-8% pay bump randomly (weighted for lower raises) and happens on Jan 15th
-reworked promotion system, now simply promotes once per year if you have xp requirement on Jan 15th with a minimum 8% pay bump
-made player stats in your career tab show the max age of 80
-reworked inflation, its not just a constant tick, it now can go up and down and even have deflation (needs testing but should be fully functional)
-gave each government spending category impact macro economic factors directly to make them matter more. What these are can be see in the "T" menu in lobbying. (may need future rebalancing)
I'm struggling to think of how to do the job/education rework I want that won't totally fuck over legacy saves, I want to have each job and education have like specific prerequisites instead of just a xp requirement, would be slightly more realistic and more interactive, I'm pretty unsatisified with the current job system, I know it's an idle game but it's way too 1 dimensional from a gameplay perspective with very little actually interesting choices to make. But it's very foundational to the gameplay so I can't remove it. Gonna need to work on it for a while.
Source
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