Full notes
Full Breadbulls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
-added bubble pop mechanic, the larger a company's market share, the larger chance it has to get a random mood penalty, to mimic bubbles popping.
-government not more wary of increasing taxes when there is a surplus, as well as increasing spending with surpluses, this should help reduce the long term issue of governments creating giant treasuries with unealistic and unhealthy surpluses
-removed family system, doesnt really add much, may readd a similar system later but its currently just bloating design and not adding any fun or interesting mechanics.
-removed lifestyle system, will definitely readd something similar later but it's current implementation was terrible
-fixed a bug that was causing index xp requirement readiness to be out of sync with reality which made it sometimes say you didnt have the requirements when you actually did.
-fixed initialization error with new saves with market graph
-made my portfolio in stock trading panel not scroll horizontally
-added additional info to your portfolio in the long tab
-bank loans not taxed now so they should be much more usable now
-added mechanic where companies with smaller market caps are more likely to get mood boosts (to simulate hidden gems and incentivize players to go for small companies with potentially bad moods, although that should still be risky)
-cleaned up outdated dividend displays which showed innacurate and different information, should all be the same now (and look cleaner)
Source
Changelog.gg summarizes and formats this update. How we read updates.
