In this update1
Full notes
Full Bread and Blood update
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What changed
- Gameplay
- Performance
- Balance
- Fixes
Bread and Blood changes
🔥 Crafting & Cooking Update + World Improvements
This update focuses heavily on expanding the cooking and crafting experience, introducing new activities, world interactions, and a bit more consequence to your actions.
🍲 Cooking & Work Systems
Added a new tavern workplace with interactive job roles
You can now work as a kitchen helper and learn recipes while working
New waiter activity — earn coin by serving customers
Added cook-related traits that improve performance in the kitchen
Rebalanced cooking recipes difficulty and crafting parameters
🌍 World Additions
Added apple trees and new spawn locations
Introduced searchable dung piles with a small chance to find coins
Added training dummy (buildable in Hill Camp) that displays weapon damage
Training dummy and targets can now also be built in Bandit Camp decoration slots
⚖️ Punishments & Consequences
Added pillory punishment
Added hanging punishment
Added beating punishment
Some guard dialogue choices can now lead to punishment outcomes
🛠️ Systems & Improvements
Added GUI element for day & time
Sleeping in your own bed is now interruptible anytime (no confirmation needed)
Paid beds still require interaction
Carrying job objectives now complete on overlap correctly
🐛 Fixes
Fixed NPC dialogue appearing when NPC is hidden
Fixed animals getting stuck while fleeing
Fixed issue where player would not die properly
Source
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