Full notes
Full Breachwalk Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Events
- Balance
- Maps
Breachwalk Survivor changes
Long time no see.
Patch contents:
Added stat display window graphics.
Added multiple new items.
Added R-key binding (rotate item).
Tweaked several terms/sentences in the Japanese localization.
Implemented character-select screen (slots + preview).
-The new character is complete but still in internal testing; it will be enabled later this week.
Fixed Piercing stat not applying.
Added Traits.
Fixed error when combining three items.
Fixed bug where item rewards were not granted even with empty inventory slots.
Fixed boss-HP UI display error.
Added a new boss.
Fixed edge cases that could occur when the inventory was full.
Adjusted damage calculation for player projectile weapons and enemy ranged attacks.
Cleaned up Quadrant 1 maps, item rewards, and monster tables.
Fixed meta-progression stall in very long runs.
Rebalanced the Crystal Staff item line.
Added new enemy movement patterns.
Adjusted item prices.
Next patch:
Add the new character, blueprints, and Quadrant 4 maps
Thanks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
