In this update11
Full notes
Full Breach Wanderers update
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What changed
- Gameplay
- Performance
- Balance
- Events
- Fixes
- Server
Breach Wanderers changes
- Phoenixhero
The Interlude Update starts today
adding new cards and improvements!
Before getting to the final release, we are now introducing the new Interlude Update to improve the gaming experience for all the current Wanderers out there, including new cards, characters and enemies adjustments, and much more.
Expand the notes below to know more about what's included in the Interlude Update: [expand="notes" type="Patch" XXX="XXX"]
What's New?
30 new generic cards were added to the game
Caitan has received a small rework
Updated Unity and various plugins to improve stability
Character Changes
Caitan
Caitan will now heal 1 every time he switches stance
Caitan now has 20 (up from 15) recoverable health
Caitan's last passive now draws 1 Strike or Spell each turn instead of copying one each turn
Strike Stance's damage bonus was changed to a flat +2 damage
Several Caitan cards have been changed
Inna
Inna will create Rare and Epic tools slightly less frequently
Inkwell & Quill is now an Epic tool
Quest Improvements
Quest objectives are now displayed during the run
Difficulty level is now indicated when selecting a quest
Quests can be replayed once all quests have been completed
Mechanics Changes
"Increase the damage of all your spells" has been removed as a mechanic. Spellweave has been added as a new buff instead: Increase the damage of all your spells by 4% per rank. Not reduced at end of turn.
Status barriers now increase max status by 2 instead of reducing incoming status by 2
Primal Pearl now only affects enemies
Draft runs now start with 3 rares and 12 commons (instead of 15 commons)
Quickplay rewards for common fights now include both common and rare cards
Changed the way idols were distributed in Rush runs
Each activated idol will empower 2 non-boss fights (boss fights are unchanged)
Idols will be chosen among all activated idols
Enemy summons can no longer override player summons except rare exceptions. Most monster abilities that fail to summon will buff the monster instead.
Enemy Changes
Buffed Vessel of Impulse
Nerfed Shadeberries and Redblossoms
Tweaked the opportunity attacks of many monsters. Opportunity attacks now have their damage modifiers halved
Enemies summoned by the player no longer have their attacks boosted by Rush Mode
Enemies summoned by the player have reduced health scaling
Misc
Reduced the chance of weather events showing up, especially when activating idols
Phoenix Feathers are now displayed in combat when available
Legendary cards will no longer appear as rewards once they've been picked
Bug Fixes
Fixed a bug where the rest icon wouldn't always glow before the final boss of a run
Fixed a bug where enemies summoned by the player would have inconsistent health in Rush Mode
Fixed a bug where having less than the maximum number of Epics could guarantee seeing an Epic card as a reward
And many more fixes!
You can also check all the Patch details on the official website of the game: https://www.baronneriegames.com/interlude-update
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As with other previous updates, you can check out the recap video of our beloved Falterfire to dive into all the changes and improvements: https://www.youtube.com/watch?v=1Pc0E4mGAqw
We hope that you enjoy this update. Remember that you can join the incredible Breach Wanderers community and talk with the devs on the Discord server.
Prepare your strategy and stay tuned for more news pretty soon.
Source
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