Full notes
Full Breach Wanderers update
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Repeated intro
Greetings, Wanderers!
What changed
- Store
- Performance
- Events
- Fixes
- Gameplay
- Balance
Today's patch is a smaller one, but one that I'm very excited about!
You can now purchase the game's soundtrack! Its wonderful creator, Jakob Sommerlund Moestrup, put together an album for you to listen to.
The other notable changes are that I've greatly improved the game's memory usage, reducing it by more than half. With the help of the community, I've also changed the Chinese Localization of the game so that it is a lot more robust.
For those of you who play on Mobile, there were some changes related to ads. Ads are now completely gone from the mobile version!
Here are the patch notes:
- Greatly reduced the game's memory usage - The "Lull" weather card can no longer appear in the first 3 turns of a fight - You can now click your deck to see your decklist while choosing or discarding cards - Made a lot of improvements to the Chinese localization of the game - A few cards were adjusted (See bellow for the full list of changes) - Swapped Raodan's Biting Cold and Read The Ice's unlock order
Mobile:
- Removed Ads
- Bounties now give gems
You can now pay gems to increase your rewards at the end of a run - The Starter pack now doubles all gem rewards - The last 3 bounty slots now cost 500 gems
- Fixed a few issues caused by Necromancer's book - You can now correctly add more idols to the Special Meal quest when replaying it - Fixed an issue related to cards with the text "if you haven't played a card since an enemy or ally died."
Detailed Card Changes:
===== Generic Cards ===== Frenzied Rage: Effect changed from 'Gain Frenzy (1) and Fatigue (1).' to 'Gain Frenzy (1). Double your Fatigue. Gain Fatigue (1) if you have none.' Upgraded effect changed from 'Gain Frenzy (1) and Fatigue (1).' to 'Gain Frenzy (1). Double your Fatigue. Gain Fatigue (1) if you have none.'
Frostfire Helix: Name changed (was 'Frostfire Blast') Cost changed from 2 to 4 Effect changed from 'Trigger Frostbite 2 times on any enemy to deal 6 damage to it and gain 3 mana. Repeat for Burn.' to 'Trigger Frostbite 3 times on any enemy to gain 8 mana. Trigger Burn 3 times on any enemy to draw 3.' Upgraded cost changed from 2 to 4 Upgraded effect changed from 'Trigger Frostbite 3 times on any enemy to deal 8 damage to it and gain 5 mana. Repeat for Burn.' to 'Trigger Frostbite 4 times on any enemy to gain 10 mana. Trigger Burn 4 times on any enemy to draw 4.'
Ice Lance: Effect changed from 'Gain Frost Rune (2). Deal 10 damage to any enemy. Then, if it's Frozen, deal 15 more damage to it and lose 2 mana.' to 'Gain Frost Rune (2). Deal 10 damage to any enemy. Then, if it's Frozen, deal 18 more damage to it and lose 2 mana.' Upgraded effect changed from 'Gain Frost Rune (3). Deal 12 damage to any enemy. Then, if it's Frozen, deal 23 more damage to it and lose 3 mana.' to 'Gain Frost Rune (3). Deal 12 damage to any enemy. Then, if it's Frozen, deal 25 more damage to it and lose 3 mana.'
Riposte: Upgraded cost changed from 0 to 2 Upgraded effect changed from 'Deal 4x2 damage to the first enemy. Draw one Riposte whenever you evade an attack. Play this card when drawn.' to 'Deal 6x2 damage
Source
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