Full notes
Full Breach Wanderers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
I'm very happy to say that the Aether Storm milestone is now completed! Part 3 - The Shrine Update, is now live on all platforms!
This was a massive milestone but it did add a ton of content to the game: I'm really happy with where the game is at now, I do hope you all enjoy fighting the Shrine.
For the next update, I will be focusing less on game content and more on Quality of Life and on smaller but necessary features (cross-platform saves, achievements, polish, etc).
See the full patch notes here: https://www.baronneriegames.com/aether-storm-update-part-3
Once again, community member Falterfire has been very helpful by creating a Patch Breakdown video for this latest patch!
Patch Notes
What's New?
- A new area is now available: the Crystal Valley - The Shrine building is now available in the town. You can use it to increase the game's difficulty by activating otherworldly idols!
Character Changes
- Nerfed Shah'Ru second and third passives - Drofis now only creates Blood Bursts when losing 3 or more health - Added 2 new tools for Silan
Additions
- Added 15 new Generic cards - Added a new Quest: Defeat bosses in Quickplay. - Added the Battered Rampart's map soundtrack - Added 2 new NCEs for the Battered Ramparts - Added 2 new cardbacks!
Buff & Debuff Changes
- Sturdy no longer gives a flat bonus to shield gained, instead it gives +2% per rank up to +50%. - Pack tactics is now +2 damage per ally, no more "per rank" - Ice Eater is now: Gain Powerful (1) per rank whenever an enemy becomes Frozen. - Predator now also affects Statuses - Bleed and Arcane Leak now tick down at the end of the player's turn for everyone - Frost/Frozen Rework o Debuff. This enemy skips its next action. Your next card is free and has no effect. Reduce all Frost and fixed Frost received by half. Lose 2 ranks at end of turn. o Frost on players increases by 2 per trigger, up to a maximum of +10 after 5 triggers. o Frost now gives Frozen (2) when triggered. - Opportunist was changed: Whenever the player triggers Fatigue, the first enemy and ally with Opportunist will trigger and cycle their action and lose 1 rank. Cannot be Dispelled. Opportunist loses half its ranks at end of turn. o Rebalanced enemies and cards with Opportunist - Fortress now reduces damage taken by 10% per rank. - The Fatigue count can no longer be increased if it's not your turn.
- Buffs and debuffs on the player and monsters are now divided into pages for increased legibility
Card Changes
- Cards that cost 4+ were slightly buffed - Changed a bunch of common generic cards - Cards that give Bleed were buffed slightly
Misc
- Skipping a card Upgrade or Remove will grant 1 Lucky Charm per skip - Player can now summon enemies in the dedicated slot - Increased the maximum amount of decks per character by 6 - Only the first Arcane Detonation of a sequence will Dispel - Tool cards creation is now seeded - Starting Deck size (in the Deck Editor) is now a minimum of 12 cards and a maximum of 50 cards - Fast mode is slightly faster
Source
Changelog.gg summarizes and formats this update. How we read updates.
