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Steam News24 January 20224y ago

The UI Overhaul bugfix update

This small patch addresses several small issues that surfaced after the UI Overhaul update! - Adjusted the battlefield positions script. Enemies should be spread more evenly on the battlefield when a summon occurs.

Full notes

Full Breach Wanderers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
changedThis small patch addresses several small issues that surfaced after the UI Overhaul update!
changedAdjusted the battlefield positions script. Enemies should be spread more evenly on the battlefield when a summon occurs.
fixedFixed the level up card rewards being under the other text on the same screen. - Fixed that self freeze can steal the next turn as well (Double end turn bug). - Fixed the temporary cards with "when discarded" effects that aren't removed when discarded. - Fixed the glow for the card Pounce when a target behind the front one is shocked. - Fixed the card Pounce when the greatbow is equipped (will be similar to Shatter now). - Prevented victory/defeat and abandon run happening at the same time. - Fixed enemy turn lock when enemy summons override an allied summon that was attacking (Red drake fight / Silgas). - Fixed the doubling spyglass not correctly copying power surge+. - Fixed Paladin sometimes not creating Charge Up cards after playing its 10th card. - Moved the Map Legend so that it's not covered by phones' camera notches. - Fixed many more small issues!

Breach Wanderers changes

changedThis small patch addresses several small issues that surfaced after the UI Overhaul update!
changedAdjusted the battlefield positions script. Enemies should be spread more evenly on the battlefield when a summon occurs.
fixedFixed the level up card rewards being under the other text on the same screen. - Fixed that self freeze can steal the next turn as well (Double end turn bug). - Fixed the temporary cards with "when discarded" effects that aren't removed when discarded. - Fixed the glow for the card Pounce when a target behind the front one is shocked. - Fixed the card Pounce when the greatbow is equipped (will be similar to Shatter now). - Prevented victory/defeat and abandon run happening at the same time. - Fixed enemy turn lock when enemy summons override an allied summon that was attacking (Red drake fight / Silgas). - Fixed the doubling spyglass not correctly copying power surge+. - Fixed Paladin sometimes not creating Charge Up cards after playing its 10th card. - Moved the Map Legend so that it's not covered by phones' camera notches. - Fixed many more small issues!

This small patch addresses several small issues that surfaced after the UI Overhaul update!

- Adjusted the battlefield positions script. Enemies should be spread more evenly on the battlefield when a summon occurs.

- Fixed the level up card rewards being under the other text on the same screen. - Fixed that self freeze can steal the next turn as well (Double end turn bug). - Fixed the temporary cards with "when discarded" effects that aren't removed when discarded. - Fixed the glow for the card Pounce when a target behind the front one is shocked. - Fixed the card Pounce when the greatbow is equipped (will be similar to Shatter now). - Prevented victory/defeat and abandon run happening at the same time. - Fixed enemy turn lock when enemy summons override an allied summon that was attacking (Red drake fight / Silgas). - Fixed the doubling spyglass not correctly copying power surge+. - Fixed Paladin sometimes not creating Charge Up cards after playing its 10th card. - Moved the Map Legend so that it's not covered by phones' camera notches. - Fixed many more small issues!

Source

Steam News / 24 January 2022

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