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Steam News12 September 20259mo ago

Version 3.2 Patch Notes

Hello everyone! Version 3.2 is available now, which includes some general balance changes and bug fixes.

Full notes

Full Breach the Abyss update

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Repeated intro

Hello everyone! Version 3.2 is available now, which includes some general balance changes and bug fixes. These changes are meant to counter the increase in difficulty caused by some of the new elements introduced in Version 3.0.

What changed

1 fix1 addition18 changes2 removals
  • Balance
  • Maps
  • Gameplay
addedHello everyone! Version 3.2 is available now, which includes some general balance changes and bug fixes. These changes are meant to counter the increase in difficulty caused by some of the new elements introduced in Version 3.0.
changedPatch NotesSeeker (All Stages)
changedPatch NotesHP Reduced by 10
changedPatch NotesMelee damage boost against Seekers increased from 2.25x to 2.5x
changedPatch NotesStarting wave increased from 8 to 11
changedPatch NotesMove speed reduced and made more consistent
Starting wave811Starting wave increased, buffInitial charge time0.3s0.8sInitial charge time increased, nerfDamage5040Damage decreased, nerfDefense Pierce0%10%Defense Pierce increased, buff

Patch Notes

Changes to Enemies:

Seeker (All Stages)

  • HP Reduced by 10

  • Melee damage boost against Seekers increased from 2.25x to 2.5x

  • Starting wave increased from 8 to 11

  • Move speed reduced and made more consistent

  • Initial charge time increased from 0.3s to 0.8s

Charger (Stage 3)

  • Damage reduced from 50 to 40

  • Defense Pierce increased from 0% to 10%

Charger (Stage 4)

  • Defense Pierce reduced from 100% to 35%

Changes to Upgrades:

Excess Charge

  • Lightning chains triggered by charged enemies can no longer inflict charged status to other enemies.

Defense Up

  • Removed

    • (We're planning on reworking this upgrade in the next major update. For now, we have disabled it due to conflicts with changes to the Resistance perk in this patch.)

Changes to Perks:

Resistance

  • Tier 1 defense increased from 5% to 15%

  • Tier 2 defense increased from 15% to 30%

  • Tier 3 defense increased from 30% to 50%

  • Tier 4 defense increased from 50% to 70%

Vitality

  • Tier 1 HP increased from +10HP to +15HP

  • Tier 2 HP increased from +25HP to +30HP

General Bug Fixes

  • Fixed a bug where taking the Desperation upgrade while on low HP would cause the player to be debuffed after healing.

  • Other smaller fixes.

Source

Steam News / 12 September 2025

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