In this update11
Full notes
Full BrawlQuest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- UI and audio
- Server
BrawlQuest changes
New Content
Hardcore Mode
You can now enable Hardcore mode when creating a character - Hardcore characters cannot be revived
Fishing
Fishing Rods can be crafted at an anvil - Water now has a chance to spawn a fishing spot on it (fishing spots will automatically despawn after a while) - Using the fishing rod at the fishing spot will reduce its HP like any other resource node - Destroying a fishing spot will drop 1-5x Pear, and has a 1 in 100 chance of spawning ANY random item from the entire game (ANY ITEM)
Changes
Character Wipe
All characters have been wiped - This has been done as the game's balance has evolved a lot over early access, and as we prepare to move away from Early Access and into Full Release we wanted to have a fresh start - Old characters have been preserved
Premium
As a free to play game, the time has come to move forward with our plans for a subscription system - Classes, Enchanting, Building & Pets are now locked to non-premium players - Added a "Purchase Premium" UI panel that is displayed when attempting to perform a Premium-only action as a non-Premium player - Added the ability to purchase premium game time from the Steam store (30 days costs £3.99)
Enemies
Added SFX to various enemies that previously didn’t have them - Rebalanced the ATK, HP & XP of every single enemy in the game - Removed 2 Pumpkins left over from the Halloween event
Items
Squall's End Brew now restores 5 HP (previously it took away 10 HP) - Boat now moves at 2m/s (previously 1.5m/s) - Pirate Boat now moves at 3m/s (previously 2m/s) - Fixed a capitalisation issue with Boat and Pirate Boat - All mounts other than Horse now move at 4.5m/s (previously variable based on rarity) - Rebalanced values on all weapons & armour - Greatly reduced the amount variance on all loot drops relating to Gold
General
Increased tick rate to 2 (the world still updates once a second, but the server can take inputs twice as fast) - Rewritten world drawing system to greatly boost frame rates & stability (no more stuttering when moving fast! Woo-hoo! Also animated water! Woo-hoo!) - Hotbars now save server-side & will no longer clear between game sessions - Moved to a new server - Switched some fonts away from non-free fonts
Fixes
Fixed a stuttering issue when casting a ranged spell - Fixed an issue that caused enemies to not flash red when hit if SFX volume was set to 0 - Fixed an issue that caused resource nodes to aggro onto players when hit, then spontaneously combust - Every character will no longer appear when the server restarts
Known Issues
Some players are unable to load the crafting catalogue - Enemies are unintentionally giving double XP - You currently cannot earn achievements
Source
Changelog.gg summarizes and formats this update. How we read updates.
