In this update8
Full notes
Full BrawlQuest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Gameplay
- UI and audio
- Server
BrawlQuest changes
The Easter Event is NOW ON
Scour the land in hunt of Eggs! Each enemy has a 10% chance of dropping one. Take these Eggs to the crafting Anvil where you can turn 100 of them into one of 3 new +10 Bunny Costume armour pieces.
This event and the Bunny Costume Cosmetic will only run until Friday, April 9th so collect em' while you can!
Patch Notes
Content
New
- Added a new 3-boss dungeonElodine's Cult - Added a new spell: "Whirlwind" (turns you into a swirling whirlwind of Fire for 4 seconds, during which you move at 10m/s, and knock back nearby enemies causing 30 damage) - Added a new armour set: Bunny Onesie - Added a new armour set: Studded Armour (+10 STR) - Added a new enemy spell: Poison (causes afflicted players to lose 10% HP per second) - You can now press the interact key at Wells to cleanse any affliction
Changes
Added Wells to Elodine's Gift - Mystic Beings now apply Poison after 8 seconds
Balance
Increased HP per STA point to +10 (previously +5) - Staffs now have damage fall-off at range (more info here: https://luven.io/staff-damage-falloff/) - Staffs are now treated as +1 weapons when used for melee (STR still takes effect as usual) - You are now granted Invulnerability for 10 seconds after respawning (during this time you will not take damage and you are able to walk through mobs) - Greatly increased chance of rain - You can now only earn loot from mobs with > 1000HP once per day (resets 11PM BST)
UI
Added a loading screen after pressing "Enter World" - Added attack on mouse down when not holding a staff - Added support for armour pieces larger than 32x32px - Added support for sound effects for individual items - Added player image background to armour images in the hotbar - The target rectangle no longer shows when not wielding a staff - Dragging items within the hotbar now swaps their positions - Dragging items from the hotbar to outside the hotbar removes the item - Your inventory will no longer open when forging - Fixed character hub armour image drawing out of order
Server
Added support for "full body spells" that alter player characters entirely - Enemies that spawn other enemies will no longer spawn them on collidable tiles
Fixes
Horse NPCs are no longer invisible in Carus's camp - Temporarily removed lighting from spell auras - Adjusted audio levels for creatures in Elodine's Gift - Fixed an issue that caused mounts to draw 3 pixels off-position when a character was facing right - Fixed game crash when using staffs (feedback: Veesus & AV8R) - Fixed an issue that was preventing enchantments on weapons from having an effect - Fixed an issue that was preventing enchantments on pickaxes from having variable effects (IE a +30 enchant would deal 25 damage) - Fixed an issue that prevented you from casting ranged attacks on 5 mana - Fixed being able to use a staff whilst using centred ui elements - Fixed an issue that prevented XP sounds from playing
Notes
Voicing, story work & questing for Elodine's Cult will be done next week. I'm too ill to record these right now! The area may go through something of a revamp, too.
Source
Changelog.gg summarizes and formats this update. How we read updates.
