In this update1
Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Store
- UI and audio
- Gameplay
- Fixes
Welcome to the first big patch of 2018! We’re excited to introduce Kaya, a bow and spear wielding warrior from the icy north. Many players in the community have been asking for a bow/spear Legend for some time, and we hope that you’re as excited as we are to finally have Kaya in the game. We’re also adding a number of performance improvements, balance adjustments, drop fixes, and more in this patch!
New Legend - Kaya
Kaya has entered Brawlhalla!
Weapons: Bow and Spear
Stats: 4 Strength, 4 Dexterity, 7 Armor, 7 Speed.
Kaya Launch Skins:
Huntress Kaya - “Can track a snowshoe rabbit through a blizzard.”
Aurora Kaya - “Setting the sky ablaze in the spirit world.”
Snow Stalker Kaya - “Gliding over the frozen terrain on the prowl.”
Mallhalla - The Sunken Chest Recovered!
Recently retrieved from the the depths of the sea off the sunken shores of Atlantis, the Sunken Chest enters Mallhalla with a treasure trove of skins and three chest exclusive skins to obtain:
Atlantean Ada
Dreadnought Lucien
Dark Depths Ragnir
Brawl of the Week - Brawlball!
3v3 Brawlball
Queue up solo or with a team!
Performance Improvements
We’ve overhauled the way Brawlhalla handles much of the art in the user interface. The goal of these changes are to reduce install size, patch file size, and to provide an overall increase in performance. Below are a list of many of the assets affected by this change.
UI Background
Play, Ranked, Custom, and Offline play options.
Brawl of the Week image
Main Menu Tiles
News Page and Esports Page
Store banners
We are making continued improvements to map file size and performance, starting with a rework of the platform art and some midground elements.
Improved performance and reduced file size for platform art on all maps.
Improved quality of Shipwreck Falls -noskulls map art and optimized file size.
We’ve also optimized the way animation data is handled on the PC client. This change should increase performance and lower the overall memory usage of the game.
PC - Added animation data optimizations to increase performance and lower memory footprint.
Art & Animation
Improved animation so that Legend’s heads better line up with the Valkyrie Horn gadget during its Sidekick summon animation.
Balance
The first balance pass of 2018 is here, and with it we’re adjusting unarmed, a number of weapon kits, and a few signatures that needed a bit of attention. We work actively with our players in The Forge to work on balance, and if you’d like to be a part of the discussion you can join The Forge Discord here.
Unarmed
Unarmed’s Neutral Light has received a bit more recovery time to balance out its fast startup. Down Air and Recovery have had their hitboxes adjusted for better visual consistency.
- Unarmed Neutral LightIncreased Recover time on miss from 0 Fixed/9 Variable to 2 Fixed/9 Variable.
- Unarmed Down AirReduced stacked threat near the rear of the user.
Unarmed Recovery: Area of threat for the later portion of this attack is now focused near
Source
Changelog.gg summarizes and formats this update. How we read updates.
