Full notes
Full Brawlhalla update
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What changed
- Store
- Gameplay
- Events
- Balance
- Security
Welcome to Patch 2.63! In this patch, we are graduating a number of the test features that have been revised in the Experimental Queue with your feedback. There are several balance improvements and map updates designed to go along with the changes to the jump and dodge mechanics, largely based on your feedback! We also have a new skin for Val, a new weapon skin, and flag avatars for more countries, all available in the Mallhalla!
Mallhalla
Commando Val - “Behind enemy lines, and she’ll never stop!”
Dusk - “Pierce the veil and take down your foes.”
Added flag avatars for countries Ukraine, Malaysia, Jamaica, Iceland & Hungary.
Brawl Of The Week - FFA Dodgebomb!
Free-for-all Dodgebomb mayhem! Toss bombs at your opponents while dodging theirs! Score 2 points for a knockout and lose a point for being knocked out yourself! The player with the most explosive score wins!
Dodgebomb.
4 player free-for-all.
2 minutes.
Test Features
There's been a fair bit of outcry lately asking for dodge to be revisited, and a number of players hoping for the inclusion of jump changes ever since a version of them first hit Test Features in January. Rather than waiting for Season 5, we're introducing them now to get more tournament exposure and time for iteration before the next S-tier event. Please continue to make suggestions and weigh in on the existing feedback.
Graduated from Test Features:
By reducing the jump height, we're hoping to keep players in range of each other more often and reduce the effectiveness of jump as an escape tool. Jump Changes
Jump Height decreased from 414 to 357.
Jump duration decreased from 66 to 60.
Max Fall Speed increased from 60 to 70.
Max Fastfall Speed increased from 70 to 85.
These changes should help players to punish a badly timed dodge and lessen the windows for punishing an attack after dodging. Slow Dodge Vulnerability
Increased the duration of Slow Dodges by 3 frames. The player is not invulnerable during this period.
The 2 frame recover period after a Slow Dodge ends is increased to 4 frames. Players can move but not attack or jump.
Decreased the travel speed of Slow Dodges by 12%.
A community request with generally positive feedback so far. Players have mentioned being able to apply more pressure and having a harder time positioning attacks when used passively. Speed Dodge Increase
Increased the duration of Speed Dodges by 3 frames.
Increased travel speed of Speed Dodges by 10%.
These changes focus on lowering dodge availability to further increase the risk of Slow and Aerial Dodges. As this keeps players from being able to escape a string for longer after a punished dodge, string-heavy weapons are being adjusted this patch. Dodge Cooldown Changes
Dodge Cooldown for a Grounded Slow Dodge is now 75 frames.
Cooldown when landing after an Aerial Dodge is now 25 frames more than the dodge’s Grounded Cooldown.
Added to Test Features:
There's been a popular community request recently to limit backward steering of Side Airs, especially after landing on the ground. These changes reduce all steering of grounded aerial powers and all backward steering of Side Air powers, but have a combined effect that severely limits the specific case
Source
Changelog.gg summarizes and formats this update. How we read updates.
