Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Store
- UI and audio
- Workshop
- Performance
Welcome to Patch 2.31! We’ve added a bunch of new avatars alongside an amazing new Flag taunt that will display whatever avatar you currently have equipped. That’s right, you can now display your national pride or strong sense of comedic timing during matches. Taunt away! We’ve also added a number of new test features, balance changes, and client / server improvements. Good luck out there in Season 2 and we hope you enjoy this patch!
Flag Wave Taunt!
The Flag Wave taunt is now available in Mallhalla.
The Flag Wave taunt will display whatever your currently equipped avatar is.
New Avatars!
Avatars are now available for purchase in Mallhalla.
Community Request
Made a change to the colors in the HUD so that once a player starts going past 150 damage, the shade of red will continue to get deeper and darker all the way up to 300 damage (which should never reasonably be reached in normal play). This should help give an idea as to how “deep” in the red a player has gotten.
Improved the method of shading the damage bar in the HUD to make the color blending noticeably smoother.
Client and Server Performance
Fixed memory leak in level system.
Improved rendering system performance.
Improved core server networking.
Improved core server packet parsing.
Optimized packeting routing on the core servers.
Fixed core server memory leak.
Improved core server database performance.
Improved core server performance during transfers.
Reduced spikes in core servers when lots of people log in at once.
Animation Adjustments
Changed startup animation frames on Sword Recovery so that it is less stiff.
Updated Hammer running animations to match hurtboxes more closely.
Updated Katar running animations to match hurtboxes more closely.
Updated Spear running animations to match hurtboxes more closely.
Updated Axe falling animations to match hurtboxes more closely.
Reworked rendering to remove the occasional pixelation on some body parts.
UI Interface
The randomize podium option displays are now hidden for users with an account level under 5.
Controller Support
PC support for ThunderStrike Speedlink SL-6542
New Legend Rotation
This week’s Legend Rotation features Ada, Bodvar, Diana, Queen Nai, Sir Roland, and Teros.
Graduated Test Features
Thanks everyone for your feedback. After a bunch of testing we’re ready to put some of the test features from last week live.
- ThrowsIncreased Recover Time when throwing a Weapon or Gadget from 14 to 18; Increased Stun Time of thrown Weapons and non-explosive gadgets from 17 to 21; Throws that hit a target that is not already stunned have their Stun Time reduced from 17 (now 21) to 16. Snowball and Water Balloon throwing is unaffected.
Same Move Directional Influence: gives a player some Directional Influence when hit by a combo that uses the same power more than once.
You can now charge a Gravity Canceled signature for up to 10 additional frames.
Previous test features not listed here remain as test features.
New Test Features
Reminder: you can enable test features in custom lobby menu settings or by playing in the Experimental 1v1 Queue.
New test feature available in customs and the Experimental 1v1 Queue: Chain Dodging. You can chain up
Source
Changelog.gg summarizes and formats this update. How we read updates.
