Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Workshop
- UI and audio
- Compatibility
New Legend and Weapon!
We’re very excited to be releasing Gauntlets and our new Legend Kor today! Gauntlets are a fast, close range, high speed, low damage weapon that lends itself well to players who prefer rushdowns and mixups. We’re really excited to see what the community will be able to do with this new weapon, (Post those GIFs!) and hope that everyone will have fun with this new addition the weapon arsenal of Brawlhalla.
Gauntlets have arrived!
Kor the Golem is now available to play!
Weapons: Gauntlets & Hammer
Stats: 6/5/7/4
Dodge Changes
We’re making a few adjustments this patch to help distinguish between chase dodges (dodges performed at full velocity) and regular dodges. The aim is to create a better balance between offense and defense, instead of encouraging people to play it safe at all times. These changes should allow for more bursts of strings and exchanging blows, while preventing situations where players are encouraged to dodge and retaliate instead of initiate.
Grounded Spot Dodge no longer cancelable after the 16th frame (Previously 20th frame).
Aerial Spot Dodge no longer cancelable after the 18th frame (Previously 20th frame).
All dodges (except chase dodge) have 2 frames before you can attack after the dodge is completed.
All Directional (except chase dodge) increased duration from 16 frames to 22 frames, and slowed to compensate (slightly less distance than before)
All ground dodges (except chase dodge) have an increased cooldown from 50 frames to 60 frames.
Art / UI
Main menu tiles have been introduced
Store and Legends options have been moved into the main menu
User account screen has been moved into the top-right corner menu
Region settings have been moved from the account menu to options menu
"/" Command has been added to the keybindings screen for keyboard users
The "/" command can be rebind to another key. Conversely, the "/" key can now be rebinded.
Inventory and Replay screens have been moved out of the old user account screen and into the account drop down options in the top-right corner menu
Chat is now hidden while watching a replay.
Adjusted transformation on the torso of Hammer's Run and Ready animations to better support Kor's art. Should not have a noticeable affect on other legends
Controller Support
You can now edit the Back/Select and Start buttons on controllers.
You can now bind Show Names, Pause, and Taunt 1-4 to any available button on a controller.
You can now disable taunts on the right stick.
Mac support for Wii U Pro controller
Added PC support for Pokken controller
Updated PC support for HORI Pokken Tournament Pro Pad Limited Edition Controller for Nintendo Wii U
Balance Changes
Gadgets
The point blank throw with an explosive is devastatingly lethal and can be very difficult to avoid. We've giving thrown bombs and mines some scaling to lower their lethality at close range. Mines have also gotten a slight decrease in Force to decrease the amount of early deaths off of setups.
Bouncy Bomb: Force scales similarly to thrown weapons, decreasing Force at point blank range.
- Proximity MineForce scales similarly to thrown weapons, decreasing Force at point blank range; Decreased thrown Variable Force from 50 to 45; Decreased armed Variable Force
Source
Changelog.gg summarizes and formats this update. How we read updates.
