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Steam News6 January 201610y ago

2.5 - Balance Notes

2.5 Balance Notes Sword The Sword's air game is often raised as a concern both from a balance and flavor standpoint. Its range can feel deceptively large compared to weapons like the Axe and Spear.

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What changed

3 fixes1 addition15 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Workshop
changedSwordThe Sword's air game is often raised as a concern both from a balance and flavor standpoint. Its range can feel deceptively large compared to weapons like the Axe and Spear. We're making the neutral and down airs a little smaller and faster, and giving a little more punish window after the long active frames of the side air.
changedSwordSword Side Air: Reduced Damage from 20 to 17; Increased Recover Time from 30 to 32.
changedSwordSword Neutral Air: Decreased Hitbox Size; Reduced Startup Time from 17 to 16.
changedSwordSword Down Air: Decreased Hitbox Size; Reduced Startup Time from 16 to 15.
addedSpearThe last set of changes to the down light's combo potential hurt some playstyles more than intended. We're giving some stun back, but making it more situational whether to follow up with the neutral air or side air. The side light now has a small momentum bonus similar to our recent changes to the katar side light.
fixedSpearSpear Down Light: Increased Stun Time from 23 to 26; Increased Variable Force from 10.5 to 11; Decreased Fixed Force from 67 to 50; Slightly shifted angle of Force.
Sword Side Air: Reduced Damage2017Sword Side Air: Reduced Damage decreased, nerfRecover Time3032Recover Time increased, buffStartup Time1716Startup Time decreased, nerfStartup Time1615Startup Time decreased, nerf

2.5 Balance Notes

Sword

The Sword's air game is often raised as a concern both from a balance and flavor standpoint. Its range can feel deceptively large compared to weapons like the Axe and Spear. We're making the neutral and down airs a little smaller and faster, and giving a little more punish window after the long active frames of the side air.

  • Sword Side AirReduced Damage from 20 to 17; Increased Recover Time from 30 to 32.
  • Sword Neutral AirDecreased Hitbox Size; Reduced Startup Time from 17 to 16.
  • Sword Down AirDecreased Hitbox Size; Reduced Startup Time from 16 to 15.

Spear

The last set of changes to the down light's combo potential hurt some playstyles more than intended. We're giving some stun back, but making it more situational whether to follow up with the neutral air or side air. The side light now has a small momentum bonus similar to our recent changes to the katar side light.

  • Spear Side Air: Hitboxes are focused more along the arc of the swing.

  • Spear Down LightIncreased Stun Time from 23 to 26; Increased Variable Force from 10.5 to 11; Decreased Fixed Force from 67 to 50; Slightly shifted angle of Force.
  • Spear Side LightForward movement before first swing is now variable based on momentum, increased from 80 to a range between 80 and 110.
  • Spear Neutral Light: Extended Active Frames of first stab from 1 to 5, the second stab from 1 to 5, and the third stab from 1 to 2. Power duration is unchanged.

Hammer

Some of the Hammer kit had much more Recover than Stun Time, and would give targets a free counterhit at low health. We've given significant stun increases to the side and neutral air attacks.

  • Hammer Neutral AirIncreased Stun Time from 18 to 28
  • Hammer Side AirIncreased Stun Time from 19 to 29

Katar

The Katar's Recovery is considered by some to be the strongest in the game. It also has fairly generous hitboxes that didn't match the animation very well, so we've addressed that to reduce its power. The side light had unusually high downward movement that has been toned down.

  • Katar Side LightReduced downward movement at start of leap from 80 to 35.
  • Katar Recovery: Rehitboxed to better match animation.

Blasters

Blasters are getting a small reduction to Ground Pound Force this patch.

  • Blasters Ground PoundReduced Variable Force from 52 to 50.

Vraxx

Vraxx's Side Blasters were killing too early considering their fast startup and recovery times and his 4 Strength.

  • Vraxx Side BlastersReduced Variable Force from 55 to 52.

Gnash

Gnash is performing a little better than intended at all ranks. We're reducing the Force of one of his more reliable signatures, especially considering the buffs to both of his weapons this patch.

  • Gnash Side SpearReduced Variable Force from 57 to 54; Reduced Fixed Force from 77 to 72.

Queen Nai

We're moving some power from Nai's Katar signatures to her Spear signatures. Her Side Katars is the hardest hitting signature in the game, while her spear attacks are uncharacteristically weak for 7 Strength.

  • Nai Neutral SpearIncreased Variable Force from 48 to 50.
  • Nai Side SpearIncreased Variable Force from 50 to 53.
  • Nai Neutral KatarsDecreased Variable Force from 58 to 56.
  • Nai

Source

Steam News / 6 January 2016

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