Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Store
- Workshop
- Maps
Stat Rebalancing
Increased Acceleration both Air and Ground.
Spread out acceleration gains more per stat.
Brought in the range of recovery defense at the high end.
Slightly decreased max speed.
Brought in the Defense vs Attack spread.
Community Requests
Fix for PC support for Nintendo Wii U GameCube Controller Adapter.
PC support for the Mayflash GameCube Controller Adapter for Wii U.
PC support for PDP Afterglow for PS3.
Brand new Item Skin "Magma Bolt" added for Rocket Lances.
Powers
- Lance DownReduced Damage and Stun, slightly increased Force on final hit.
- Blasters Air DownFixed some cases where the target would be pushed out of the combo; Added a small cooldown time.
- Katar QuickAdded cooldown time.
- Sword DownAdded cooldown time.
- Roland Sword SpecialIncreased AoE size to better match animation. Increased minimum charge time. Decreased Force.
- Scarlet Hammer Down HeavyDecreased Force.
- Scarlet Lance Side HeavySlightly Decreased Force.
- Scarlet Lance Neutral HeavySlightly Decreased Force.
- Vraxx Blasters Neutral HeavyAdded a small hitbox when swinging pistols upward that combos into the blast. Increased Damage and Force.
- Vraxx Blasters Side HeavyIncreased Damage.
- Vraxx Blasters Down HeavyDecreased minimum charge time. Increased Damage.
- Vraxx Lance Down HeavyIncreased AoE size to better match animation. Slightly increased hit window. Increased Force.
Gameplay
You can no longer accidentally pick up items right as they're spawning in (fix to the "When did I pick up an item?" thing).
Players now spawn on opposite sides of the map at the beginning of 1v1 matches and during 1v1 Tie Breakers.
Changed the path of the large center soft platform on The Enigma so that there is no longer a gap between it and the left block during the first transition. This fixes an issue where a VALKRI could spawn a player in that gap during the transition and that player would fall helplessly to their death.
UI
Returning to the character selection screen after choosing the "Random" option will no longer result in an invisible player character.
Friends with no usernames are sent to the end of the list.
Performance
Disabling background animations in login until we can get memory under control.
Bug Fixes
Fixed bugs where moving platforms could cause too much memory to be allocated leading to poor performance or a crash.
Fixed crash bug that would occasionally happen during the match preview for 1v1 when your opponent disconnected.
Fixed crash that could occur when someone joined a custom online game.
Fixed bug in character selection screen causing Bodvar to always be the last selected character when playing in single player tournament mode.
Fixed bug causing selection animation effects to still be present when returning to the character select screen after playing an online game has been fixed.
Fixed a bug where the Friend's list would be displaying the wrong friend status.
Fixed a bug where weapon skins would show up for the wrong legend in couch mode.
Fixed some rare custom game crash bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
