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Steam News30 January 201511y ago

Patch Notes: Beta v 1.5.3

Community Request Made hitboxes stick around for 4 frames so that it is easier to see moves that alternate hitboxes frequently. Readjusted the new capsule hitboxes on lots of powers (list below).

Full notes

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What changed

1 fix2 additions16 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Compatibility
addedReadjusted the new capsule hitboxes on lots of powers (list below).
changedSword Air Side: Slightly increased hitbox size, the swings were moved slightly closer together, and the first swing got a little more Force.
changedKatar Side: Slightly increased time to hit.
changedKatar Air Down: Reduced damage.
changedBlasters Down Heavy: Adjusted hitbox.
changedBlasters Quick: Adjusted hitbox, reduced damage.

Community Request

  • Made hitboxes stick around for 4 frames so that it is easier to see moves that alternate hitboxes frequently.

  • Readjusted the new capsule hitboxes on lots of powers (list below).

Powers

  • Sword Air Side: Actually lets you jump during recover this time. For real.

  • Sword Air: Hitboxes are now the same size as the Sword Air Down (wider and shorter).

  • Sword Air SideSlightly increased hitbox size, the swings were moved slightly closer together, and the first swing got a little more Force.
  • Sword Down: Hits more upward and has slightly longer stun time (in comparison to our last patch), hits more consistently on both swings.

  • Katar SideSlightly increased time to hit.
  • Katar Air DownReduced damage.
  • Blasters Down HeavyAdjusted hitbox.
  • Blasters QuickAdjusted hitbox, reduced damage.
  • Blasters Air DownAdjusted the direction of impulse so that it will combo into the second part of the attack better.
  • Lance QuickAdjusted hitbox.
  • Lance DownAdjusted hitbox on lance down.
  • Unarmed Down: Shortened animation to match duration of hitboxes better.

  • Unarmed QuickReduced damage.
  • Unarmed HeavyAdjusted hitbox on.
  • Unarmed Air DownReduced damage.

Gameplay

  • Changed the scaling for how much speed affects movement powers (slightly slower at the high end, slightly faster at the low end).

Art

  • Adjusted the sfx on the Rocket Lance's Air Neutral so that it would not become disconnected from the exhaust.

  • Added new fire animation to rocket lance's neutral air attack; new animation has much less fire fall-off.

  • Fixed an issue were Sir Roland's Sword's Special effects were playing behind by 1 frame.

Beta Version 1.5.2 Patch Notes: http://steamcommunity.com/games/291550/announcements/detail/225513259867575145

Source

Steam News / 30 January 2015

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