Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
- Balance
- Store
- Fixes
Legend
Lucien has been added to the roster!
Lucien is playable by everyone during Closed Beta Round 1.
Vive la France!
Spectate
The "Watch Game" option has been added to the Online Options menu under Custom Online inside the Main Menu.
This new option will allow spectators to view matches without actually being in the games.
Community Request
Volume meters for music and sound have been added to the pause menu options.
Thrown items (including bombs and mines) now have a hit delay before sending their targets flying.
Support for SpeedLink GamePad, Xbox Controller S/Duke, and PS2 controller with adapter on pc.
Powers
- Lance AirIncreased Hitbox duration, reduced Hitbox size, can jump earlier in power Recovery.
- Lance RecoverReduced Hitbox size and Force.
- Lance Air DownReduced Damage.
- Lance Ground PoundReduced Hitbox size.
- Sword AirReduced Hitbox size, tweaked animation to match.
- Sword RecoverReduced Force.
- Sword Air DownReduced Hitbox size, Increased Force, tweaked animation to match.
- Spear Air DownReduced Hitbox width. On hit, sends target backwards and user forwards.
- Spear RecoverReduced Force, adjusted Hitbox position, reduced Hitbox width.
- Spear Ground PoundReduced Hitbox size, adjusted Hitbox position, reduced Hitbox width.
- Pistol RecoverReduced Force, increased Damage on final hit.
- Katar RecoverReduced Force.
- Unarmed RecoverReduced Force.
- Unarmed Air DownReduced Damage and Force.
Gameplay
Weapons are more heavily weighted to spawn than gadgets at the beginning of matches.
Slightly widened the right side on Kings Pass to match the left side.
Thrown spike balls and summoner horns no longer damage the thrower or the thrower's teammate(s).
Slightly lowered the angle on horizontal throws. Spears thrown straight ahead don't fly over players' heads anymore.
Increased the amount of height you get on exhausted Recover moves.
Art
Castaway Thatch Skin: Crabbie now animates more often!
Improved FX on the sword Recovery.
Cleaned up line work on character art.
Updated the "Random" option's portrait artwork to better match the new silhouette in the character select.
UI
News will automatically show up when you load the game the first time after a new patch.
Any input will close the news screen.
Character selection art and UI has been updated.
Improved feedback when selecting and locking in characters before a match.
Better handling of input device errors.
Empty slots in match preview screen no longer hide and leave awkward empty spaces.
Match preview screen art has been updated.
Stat meter art has been updated.
Bug Fixes
Fixed a bug that would cause players to be stuck at match preview screen.
Fixed a bug that made it possible for the Broadcast to be stuck on repeat.
Fixed a bug causing Player 4's head token to visually remain in the voted state during level selection after the first game
Fixed a bug where the headshots in the level select screen would get in the way of voting with the mouse.
Fixed a bug where bomb and mine explosions could hit through walls.
Fixed a bug where buying a Collector's Edition after already having played the game could cause you to lose any previously purchased Bodvar skins.
Fixed a bug that would cause invisible heads in the final kill broadcast of Custom Online stock matches.
Fixed a Training Mode bug where multi-hit moves were cutting off fractions and showing incorrect totals.
Fixed a bug in level select causing players that chose the "Random" legend option to display the wrong head during the voting process.
Fixed a bug causing
Source
Changelog.gg summarizes and formats this update. How we read updates.
