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Steam News17 September 201411y ago

Patch Notes: Alpha v 0.5.0

Community Requests Can now try an early look at Training Mode! (Work in Progress) Chatting has been added to end of matchmaking and custom online games.

Full notes

Full Brawlhalla update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes9 additions18 changes2 removals
  • Gameplay
  • Balance
  • Fixes
  • Workshop
addedCan now try an early look at Training Mode! (Work in Progress)
addedChatting has been added to end of matchmaking and custom online games.
addedMoves now have priority. In the result of a tie, priority goes to the character with higher dexterity, then the character that's taken less damage.
changedGameplay
addedTie breakers are now available for Lives matches.
changedMoved the camera line out on Twilight Grove.

Community Requests

  • Can now try an early look at Training Mode! (Work in Progress)

  • Chatting has been added to end of matchmaking and custom online games.

  • Cassidy has had an art rework to better match the other characters and tone of the game.

  • Moves now have priority. In the result of a tie, priority goes to the character with higher dexterity, then the character that's taken less damage.

Gameplay

  • Tie breakers are now available for Lives matches.

  • KOs and Falls in Tie Breakers don't count towards score at end of game.

  • Moved the camera line out on Twilight Grove.

  • A pass on stun times that should make the Dexterity stat feel like an appropriate advantage/penalty.

  • KOs are now worth +2 and Falls are -1.

  • Self KOs net -3 and team KOs give -1 to the player that Fell and -2 to the player who KOed their teammate.

  • Team KOs and Self KOs still both show up as "Accidents" in the end game screen.

  • Players who hit other players into armed mines can now receive KO credit if the mine belonged to the victim or one of his/her teammates.

  • Added new pickup priority for catching armed objects.

  • Increased pickup priority for weapons.

  • New level "Fjord" has been added to the level select screen. (Work in Progress)

  • VALKRI summoner horns no longer appear during tie breakers.

  • Reworked air time velocity bonus formula. Doesn't penalize bouncing as much. Lowers the force of point blank throws.

  • Slightly lowered the velocity at which you leave stun.

  • Your character will actually change direction while charging a throw. For realsies this time.

  • You cannot hold a throw charge longer than 2 seconds.

  • Fixed a bug where you could not catch thrown mines.

Powers

  • Ground PoundsReduced minimum travel times. No longer increase in force the longer they travel.
  • Unarmed Air Side QuickReduced AoE size.
  • Unarmed Air Neutral QuickReduced recover time.
  • Unarmed Air HeavyReduced damage and force.
  • Blasters Air HeavyReduced AoE size. Reduced damage. Reduced force. Fixed behavior when used repeatedly in midair.
  • Blasters Air Side QuickReduced AoE size. Reduced damage. Increased force. Can not control movement while firing. Fixed a bug where it could hit the same target multiple times per use.
  • Blaster Down Heavy: Slowed time to hit as well as recovery time.

  • HammerReady/idle animation changed slightly to be less awkward.
  • Hammer Side HeavyIncreased the power of the sweet spot.
  • Hammer Side HeavyAdded a small hitbox at the top of the attack that has a smaller impact that hits more diagonally for added effectiveness against airborne opponents.
  • Hammer Air Side QuickReduced recover time.
  • Lance Air HeavyReduced damage. Reduced force.
  • Lance Air Side Quick: Extended cast time.

  • Lance Air Down Quick: Extended cast time. Made hit box more accurate.

  • Sword Air Up Quick: Made hit box more accurate.

  • Sword Air HeavyReduced AoE size. Reduced force.
  • Sword Air Down QuickIncreased recover time. Extended cast time.
  • Sword Side QuickIncreased charge speed and distance. Increased damage, decreased force. Deals damage as a multi-hit rather than single hit. Can move during recover.
  • Sword Down HeavyFixed cases where targets could be knocked out harmlessly before the final hit.
  • Spear: Ready/idle animation finished.

  • Spear Air Down Quick: Cleaned up animation.

  • Spear Side QuickHas been replaced with a new move to better complement the other Spear moves.
  • Spear Side HeavyImproved animation.
  • Spear Down QuickImproved range on attack. Increased force on attack. Smoothed animation.
  • Spear Down HeavyImproved animation.
  • Spear Throw: Travels slightly faster than other weapons.

Source

Steam News / 17 September 2014

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