HomeGamesUpdatesPricingMethodology
Steam News16 July 20178y ago

Healer Shields, Updates & Exposions!

Build 86 A big cleanup update with some new gameplay features is upon us! We've disliked that even though there's three unique cars right now, gameplay between them all has been quite similar.

Full notes

Full Brawlerz Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition6 changes2 removals
  • Balance
  • UI and audio
  • Gameplay
  • Server
  • Fixes
changedBuild 86 A big cleanup update with some new gameplay features is upon us! We've disliked that even though there's three unique cars right now, gameplay between them all has been quite similar. So, we've addressed that :) The Boomer's secondary Mine has been replaced with a healing shield. It doesn't block any ballistics, but it heals any vehicle of the same team within its radius. Levelling up your secondary will increase the damage it repairs and its longevity. The AI has also been taught to camp, since Boomer's are not fantastic as fast scouting vehicles (they're heavy, they turn slow, they're slow, their weapons do not fire quickly), Boomer's will now set up in choice camping positions to protect the flag & goals. Additional Changes
changedAudio rebalancing and additional rocket effects.
changedSecondary weapon reloading & respawning prompts (UI)
changedQuick Play will now attempt to join an existing game first (this is instant)
addedAll game modes are now available from Quick Play
changedAdditional sfx for Grenade

Brawlerz Arena changes

changedBuild 86 A big cleanup update with some new gameplay features is upon us! We've disliked that even though there's three unique cars right now, gameplay between them all has been quite similar. So, we've addressed that :) The Boomer's secondary Mine has been replaced with a healing shield. It doesn't block any ballistics, but it heals any vehicle of the same team within its radius. Levelling up your secondary will increase the damage it repairs and its longevity. The AI has also been taught to camp, since Boomer's are not fantastic as fast scouting vehicles (they're heavy, they turn slow, they're slow, their weapons do not fire quickly), Boomer's will now set up in choice camping positions to protect the flag & goals. Additional Changes
changedAudio rebalancing and additional rocket effects.
changedSecondary weapon reloading & respawning prompts (UI)
changedQuick Play will now attempt to join an existing game first (this is instant)
addedAll game modes are now available from Quick Play

Build 86 A big cleanup update with some new gameplay features is upon us! We've disliked that even though there's three unique cars right now, gameplay between them all has been quite similar. So, we've addressed that :) The Boomer's secondary Mine has been replaced with a healing shield. It doesn't block any ballistics, but it heals any vehicle of the same team within its radius. Levelling up your secondary will increase the damage it repairs and its longevity. The AI has also been taught to camp, since Boomer's are not fantastic as fast scouting vehicles (they're heavy, they turn slow, they're slow, their weapons do not fire quickly), Boomer's will now set up in choice camping positions to protect the flag & goals. Additional Changes

  • Audio rebalancing and additional rocket effects.

  • Secondary weapon reloading & respawning prompts (UI)

  • Default respawn time in now 10 seconds

  • Quick Play will now attempt to join an existing game first (this is instant)

  • Warmup time defaults to 15 seconds for Quick Play

  • All game modes are now available from Quick Play

  • Additional sfx for Grenade

  • AI attempts to engage from further away to avoid as much rough'n'tumble

  • Boomer's steering has been tightened up

Bug Fixes

  • Split-screen team selection is now chooseable via button (bugfix, used to require mouse for all players)

  • Fix for weapon mounts on vehicles

  • Friendly fire from rockets & grenades fixed

  • Rocket will no longer injure the player who fired it

  • Fix for an unlockable item not working

  • Fixed damage readouts starting in centre of level for 1 frame

  • XP no longer acumulates when dead

Source

Steam News / 16 July 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.