In this update2
Full notes
Full Brawl Tactics: Origins update
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What changed
- Balance
- UI and audio
- Gameplay
Brawl Tactics: Origins changes
Highlights
A new combat type has been added to the game, Horde! Hordes have many more enemies than usual, but they are significantly weaker! Defeat them all to win!
Enemies in hordes have:
60% less health
50% less attack, intellect, defense, and spirit
25% less speed
2 less movement range (down to a minimum of 1)
Hordes have a ~10% chance of appearing instead of normal combats, and they give +25% crystals after winning. In Hordes, more than one of the same enemy can spawn (except Battlemages).
Enemies attracted with cards such as Enrage or Taunt now go over spikes instead of avoiding them. Make them bleed!
A button to join the official discord has been added in the bottom right corner of the main menu.
Balance Changes
Combat Types
Pick up combat items to win!
The amount of combat items needed to win has been reduced:
Sector 1: 4 (unchanged)
Sector 2: 8 >>> 6
Sector 3: 12 >>> 8
Now gives +75% crystals after winning instead of +50%
Starting enemy team difficulty (compared to normal combats): -20% >>> -30%
Combat items spawned at the end of each turn: 2 >>> 3
Chance of appearing instead of normal combats: ~10% >>> ~6%
If you like the game, please consider leaving a review, it really helps a lot! Thank you for playing the game and for the support! I'll be closely monitoring all feedback in order to make the game the best it can be. If you notice any kind of bugs, please let me know!
Source
Changelog.gg summarizes and formats this update. How we read updates.
