In this update5
Full notes
Full Brave New Wonders update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Pioneers!
What changed
- Gameplay
- UI and audio
Brave New Wonders changes
We’ve just rolled out a major update packed with visual improvements, gameplay upgrades, and long-requested quality-of-life features. This update touches nearly every part of the game — here’s what’s new:
🎨 Visual & UI Overhaul
Redesigned building visuals across the entire game. Buildings are now easier to distinguish from the environment at a glance.
Brand new UI for Building Inspector, Build Manual, Panels and interfaces.
⚔️ Combat Improvements
Completely reworked combat system for a more dynamic experience.
Improved feedback when combating enemies.
Enhanced threat area visualization.
đź§ Tech Tree Revamp
Fully revamped tech tree system, introducing research pack.
Balanced research progression.
🏗️Quality of Life Improvements
Improved blueprint system. You can now select and copy all associated automatons and structures together.
Hold ALT to show an Alternative recipe view showing production rates.
Recipe item names now appear in tooltips.
Added new tutorial videos for combat, construction sites, building relocation and more.
đź§ŞContent in Playtest Only
More advanced Research Pack added.
New character portraits for Africa island.
This is one of our biggest updates so far, and it lays the foundation for what’s coming next. We’d love your feedback! As always, thank you for playing and supporting us!
Enjoy the new world ❤️
Sala @City From Naught
Source
Changelog.gg summarizes and formats this update. How we read updates.
